You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
21 lines
769 B
C++
21 lines
769 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
class SVisualLoggerStatusView : public SCompoundWidget
|
|
{
|
|
public:
|
|
SLATE_BEGIN_ARGS(SVisualLoggerStatusView){}
|
|
SLATE_END_ARGS();
|
|
|
|
void Construct(const FArguments& InArgs, const TSharedRef<FUICommandList>& InCommandList);
|
|
|
|
void OnItemSelectionChanged(const FVisualLogDevice::FVisualLogEntryItem&);
|
|
|
|
TSharedRef<ITableRow> HandleGenerateLogStatus(TSharedPtr<struct FLogStatusItem> InItem, const TSharedRef<STableViewBase>& OwnerTable);
|
|
void OnLogStatusGetChildren(TSharedPtr<struct FLogStatusItem> InItem, TArray< TSharedPtr<FLogStatusItem> >& OutItems);
|
|
protected:
|
|
TSharedPtr< STreeView< TSharedPtr<FLogStatusItem> > > StatusItemsView;
|
|
TArray< TSharedPtr<FLogStatusItem> > StatusItems;
|
|
};
|