Files
UnrealEngineUWP/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Source/MultiUserClientLibrary/MultiUserClientLibrary.Build.cs
Dominik Peacock 9899513ff4 Move DisasterRecoveryClient and MultiUserClient into ConcertUI
#jira none
#rb none
#preflight 62417b02042b4a1bdbed854d

[CL 19524829 by Dominik Peacock in ue5-main branch]
2022-03-28 05:45:57 -04:00

52 lines
1018 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class MultiUserClientLibrary : ModuleRules
{
public MultiUserClientLibrary(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
}
);
if (Target.Type == TargetType.Editor || Target.Type == TargetType.Program)
{
PrivateDefinitions.Add("WITH_CONCERT=1");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Concert"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"ConcertSyncCore",
"ConcertSyncClient",
"MultiUserClient",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
"MultiUserClient",
}
);
}
else
{
PrivateDefinitions.Add("WITH_CONCERT=0");
}
}
}
}