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- warp & blend support - in camera pixel - pfm generation - mpcdi support #jira UE-77525 #rb none #ROBOMERGE-SOURCE: CL 7438705 in //UE4/Release-4.23/... #ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v371-7306989) [CL 7438706 by simon tourangeau in Main branch]
111 lines
4.0 KiB
C++
111 lines
4.0 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "DisplayClusterProjectionModule.h"
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#include "DisplayClusterProjectionLog.h"
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#include "Policy/Camera/DisplayClusterProjectionCameraPolicyFactory.h"
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#include "Policy/EasyBlend/DisplayClusterProjectionEasyBlendPolicyFactory.h"
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#include "Policy/Simple/DisplayClusterProjectionSimplePolicyFactory.h"
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#include "Policy/MPCDI/DisplayClusterProjectionMPCDIPolicyFactory.h"
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#include "IDisplayCluster.h"
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#include "Render/IDisplayClusterRenderManager.h"
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FDisplayClusterProjectionModule::FDisplayClusterProjectionModule()
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{
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TSharedPtr<IDisplayClusterProjectionPolicyFactory> Factory;
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// Camera projection
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Factory = MakeShareable(new FDisplayClusterProjectionCameraPolicyFactory);
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ProjectionPolicyFactories.Emplace(DisplayClusterStrings::projection::Camera, Factory);
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// Simple projection
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Factory = MakeShareable(new FDisplayClusterProjectionSimplePolicyFactory);
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ProjectionPolicyFactories.Emplace(DisplayClusterStrings::projection::Simple, Factory);
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// MPCDI projection
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Factory = MakeShareable(new FDisplayClusterProjectionMPCDIPolicyFactory);
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ProjectionPolicyFactories.Emplace(DisplayClusterStrings::projection::MPCDI, Factory);
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// EasyBlend projection
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Factory = MakeShareable(new FDisplayClusterProjectionEasyBlendPolicyFactory);
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ProjectionPolicyFactories.Emplace(DisplayClusterStrings::projection::EasyBlend, Factory);
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UE_LOG(LogDisplayClusterProjection, Log, TEXT("Projection module has been instantiated"));
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}
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FDisplayClusterProjectionModule::~FDisplayClusterProjectionModule()
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{
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UE_LOG(LogDisplayClusterProjection, Log, TEXT("Projection module has been destroyed"));
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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// IModuleInterface
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//////////////////////////////////////////////////////////////////////////////////////////////
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void FDisplayClusterProjectionModule::StartupModule()
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{
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UE_LOG(LogDisplayClusterProjection, Log, TEXT("Projection module startup"));
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IDisplayClusterRenderManager* RenderMgr = IDisplayCluster::Get().GetRenderMgr();
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if (RenderMgr)
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{
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for (auto it = ProjectionPolicyFactories.CreateIterator(); it; ++it)
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{
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UE_LOG(LogDisplayClusterProjection, Log, TEXT("Registering <%s> projection policy factory..."), *it->Key);
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if (!RenderMgr->RegisterProjectionPolicyFactory(it->Key, it->Value))
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{
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UE_LOG(LogDisplayClusterProjection, Warning, TEXT("Couldn't register <%s> projection policy factory"), *it->Key);
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}
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}
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}
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UE_LOG(LogDisplayClusterProjection, Log, TEXT("Projection module has started"));
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}
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void FDisplayClusterProjectionModule::ShutdownModule()
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{
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UE_LOG(LogDisplayClusterProjection, Log, TEXT("Projection module shutdown"));
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IDisplayClusterRenderManager* RenderMgr = IDisplayCluster::Get().GetRenderMgr();
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if (RenderMgr)
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{
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for (auto it = ProjectionPolicyFactories.CreateConstIterator(); it; ++it)
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{
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UE_LOG(LogDisplayClusterProjection, Log, TEXT("Un-registering <%s> projection factory..."), *it->Key);
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if (!RenderMgr->UnregisterProjectionPolicyFactory(it->Key))
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{
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UE_LOG(LogDisplayClusterProjection, Warning, TEXT("An error occurred during un-registering the <%s> projection factory"), *it->Key);
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}
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}
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}
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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// IDisplayClusterProjection
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//////////////////////////////////////////////////////////////////////////////////////////////
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void FDisplayClusterProjectionModule::GetSupportedProjectionTypes(TArray<FString>& OutProjectionTypes)
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{
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ProjectionPolicyFactories.GenerateKeyArray(OutProjectionTypes);
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}
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TSharedPtr<IDisplayClusterProjectionPolicyFactory> FDisplayClusterProjectionModule::GetProjectionFactory(const FString& ProjectionType)
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{
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if (ProjectionPolicyFactories.Contains(ProjectionType))
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{
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return ProjectionPolicyFactories[ProjectionType];
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}
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UE_LOG(LogDisplayClusterProjection, Warning, TEXT("No <%s> projection factory available"), *ProjectionType);
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return nullptr;
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}
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IMPLEMENT_MODULE(FDisplayClusterProjectionModule, DisplayClusterProjection)
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