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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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9852294945cecc3f0f33ebdcfa03e1989644c57c
UnrealEngineUWP/Engine/Source/Developer/ShaderPreprocessor
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jason hoerner 9852294945 Shader Preprocessor: ASAN bug fix for stack use after return for undef_map identifiers, by enabling arena allocation. Strip out whitespace on blank lines -- doesn't measurably affect perf, and could improve deduplication or avoid certain shader invalidations, and makes stripped source more readable. Fix bug where line numbers aren't incremented when exiting the scanning loop on an identifier.
#jira UE-198065
#rnx
#rb dan.elksnitis yuriy.odonnell

[CL 29100213 by jason hoerner in ue5-main branch]
2023-10-25 16:04:13 -04:00
..
Private
Shader Preprocessor: ASAN bug fix for stack use after return for undef_map identifiers, by enabling arena allocation. Strip out whitespace on blank lines -- doesn't measurably affect perf, and could improve deduplication or avoid certain shader invalidations, and makes stripped source more readable. Fix bug where line numbers aren't incremented when exiting the scanning loop on an identifier.
2023-10-25 16:04:13 -04:00
Public
[shaders] deprecating old PreprocessShader and IShaderFormat::CompileShader APIs now that all shader formats have been migrated
2023-10-04 09:22:36 -04:00
ShaderPreprocessor.Build.cs
[shaders] remove legacy preprocessor option & mcpp library
2023-05-19 14:50:25 -04:00
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