Files
UnrealEngineUWP/Engine/Source/Runtime/NetworkFileSystem/NetworkFileSystem.Build.cs
Matthew Griffin 984342ca17 Merging //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) post CL#2804086 to CL#2817167
CL#2805395 resolved as target to avoid copying 2015 changes
#lockdown Nick.Penwarden

[CL 2819197 by Matthew Griffin in Main branch]
2016-01-07 11:21:22 -05:00

53 lines
1.5 KiB
C#

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class NetworkFileSystem : ModuleRules
{
public NetworkFileSystem(TargetInfo Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/NetworkFileSystem/Private",
"Runtime/NetworkFileSystem/Private/Simple",
"Runtime/NetworkFileSystem/Private/Streaming",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Projects",
"SandboxFile",
"TargetPlatform",
}
);
PublicIncludePaths.AddRange(
new string[] {
"Runtime/NetworkFileSystem/Public",
"Runtime/NetworkFileSystem/Public/Interfaces",
"Runtime/CoreUObject/Public/Interfaces",
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Sockets",
}
);
if (Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Mac)
{
AddThirdPartyPrivateStaticDependencies(Target,"WebSockets");
Definitions.Add("ENABLE_HTTP_FOR_NFS=1");
}
PrecompileForTargets = PrecompileTargetsType.None;
}
}
}