Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_CopyBone.cpp
2014-08-21 18:50:33 -04:00

53 lines
1.7 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphPrivatePCH.h"
#include "AnimGraphNode_CopyBone.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_CopyBoneSkeletalControl
#define LOCTEXT_NAMESPACE "A3Nodes"
UAnimGraphNode_CopyBone::UAnimGraphNode_CopyBone(const FPostConstructInitializeProperties& PCIP)
: Super(PCIP)
{
}
FText UAnimGraphNode_CopyBone::GetControllerDescription() const
{
return LOCTEXT("CopyBone", "Copy Bone");
}
FString UAnimGraphNode_CopyBone::GetTooltip() const
{
return LOCTEXT("AnimGraphNode_CopyBone_Tooltip", "The Copy Bone control copies the Transform data or any component of it - i.e. Translation, Rotation, or Scale - from one bone to another.").ToString();
}
FText UAnimGraphNode_CopyBone::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
FFormatNamedArguments Args;
Args.Add(TEXT("ControllerDescription"), GetControllerDescription());
Args.Add(TEXT("SourceBoneName"), FText::FromName(Node.SourceBone.BoneName));
Args.Add(TEXT("TargetBoneName"), FText::FromName(Node.TargetBone.BoneName));
FText NodeTitle;
if (TitleType == ENodeTitleType::ListView)
{
if ((Node.SourceBone.BoneName == NAME_None) && (Node.TargetBone.BoneName == NAME_None))
{
NodeTitle = FText::Format(LOCTEXT("AnimGraphNode_CopyBone_MenuTitle", "{ControllerDescription}"), Args);
}
else
{
NodeTitle = FText::Format(LOCTEXT("AnimGraphNode_CopyBone_ListTitle", "{ControllerDescription} - Source Bone: {SourceBoneName} - Target Bone: {TargetBoneName}"), Args);
}
}
else
{
NodeTitle = FText::Format(LOCTEXT("AnimGraphNode_CopyBone_Title", "{ControllerDescription}\nSource Bone: {SourceBoneName}\nTarget Bone: {TargetBoneName}"), Args);
}
return NodeTitle;
}
#undef LOCTEXT_NAMESPACE