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97ee86291e8b9fe075bdb3ea29dcbaeef145f5ab
UnrealEngineUWP/Engine/Source/Runtime/RuntimeAssetCache/Public
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Josh Markiewicz f8d83447e1 #Integration FN->Main from CL#2642868
Engine Source changes

[CL 2645403 by Josh Markiewicz in Main branch]
2015-08-05 15:54:57 -04:00
..
RuntimeAssetCacheBPHooks.h
RuntimeAssetCache - added an easy way to create Builders for UObjects. Just derive from the new URuntimeAssetCacheBuilder_ObjectBase class and override a few methods. Look at UExampleTextureCacheBuilder in QAGame for an example.
2015-06-29 23:13:34 -04:00
RuntimeAssetCacheBuilders.h
#Integration FN->Main from CL#2642868
2015-08-05 15:54:57 -04:00
RuntimeAssetCacheInterface.h
RuntimeAssetCache - added an easy way to create Builders for UObjects. Just derive from the new URuntimeAssetCacheBuilder_ObjectBase class and override a few methods. Look at UExampleTextureCacheBuilder in QAGame for an example.
2015-06-29 23:13:34 -04:00
RuntimeAssetCacheModule.h
…
RuntimeAssetCachePluginInterface.h
Allow the RuntimeAssetCache to work with variable or unpredictable file sizes
2015-06-29 21:12:06 -04:00
RuntimeAssetCachePublicPCH.h
Make RuntimeAssetCache blueprint accessible.
2015-06-19 03:13:33 -04:00
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