Files
UnrealEngineUWP/Engine/Source/Developer
Phillip Kavan 3d5b4fe44b [UEBP-40] BP->C++ code generation (WiP) - First round of component-specific generated runtime code changes.
change summary:
- revised native class ctor init code gen for instanced default subobjects (DSOs)
- revised native class ctor init code gen for non-native components (SCS nodes)
- added support to bypass native class ctor init code gen for editor-only subobjects
- added support to fall back to creating a dummy UActorComponent/USceneComponent in the case of an editor-only subobject dependency
- added support for generating native class ctor code to set up the RootComponent property when there is not already a native root
- added support for populating the BlueprintCreatedComponents array at Actor construction time for generated BP native classes
- fixed some compile issues after generating native code and attempting to rebuild project code
- fixed a runtime issue with generated native ctor init code for UCS-added components

#codereview Maciej.Mroz

[CL 2673022 by Phillip Kavan in Main branch]
2015-08-28 16:40:29 -04:00
..
2015-08-27 15:51:12 -04:00
2015-07-23 10:49:29 -04:00
2015-08-27 11:56:42 -04:00
2015-08-27 16:39:22 -04:00
2015-07-20 11:16:15 -04:00
2015-08-26 18:13:37 -04:00