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==========================
MAJOR FEATURES + CHANGES
==========================
Change 2799478 on 2015/12/11 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Added Dev Stream custom versions.
- Each stream now has its own custom version
- Developers working in a stream should only modify their respective version
Change 2789867 on 2015/12/04 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
UnrealHeaderTool plugins no longer need to be a separate plugin and don't require UnrealHeaderTool source code changes to work.
- Merged ScriptGeneratorPlugin with ScriptPlugin
- Introduced the concept of UHT plugin support for plugins so that UHT's source files don't need to be modified to make it work with external plugins
- Added RuntimeNoProgram module type (module that can be used at runtime but not by program targets).
- Fixed logic with project file path setting in the engine. It will no longer try to crate a full path from an already rooted path.
Change 2796114 on 2015/12/09 by Steve.Robb@Dev-Core
TEnumRange - enabled ranged-based for iteration over enum values.
Change 2789843 on 2015/12/04 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream2
More thorough way of verifying GC cluster assumptions.
Change 2794221 on 2015/12/08 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream2
Don't merge GC clusters by default
Change 2797824 on 2015/12/10 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Added the option to load all symbols for stack walking in non-monolithic builds.
Change 2790539 on 2015/12/04 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec
Stats/Profiler - Better handling for live connection, using the same path as file profiles, added FStatsLoadedState to separate runtime stats state from the loaded one
Change 2794183 on 2015/12/08 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Always reset events when returning them to pool.
Change 2794406 on 2015/12/08 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream2
Fixing -unversioned flag being completely ignored when cooking
Change 2794563 on 2015/12/08 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream2
Making sure string referenced assets don't get cooked if referenced by editor-only properties.
Change 2795124 on 2015/12/08 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec
Profiler - Fixed bad data in min/max/avg inclusive times, added min/max/avg num calls, fixed event graph tooltip not displaying correct values
Change 2796208 on 2015/12/09 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec
Profiler - Remove support for multiple instances in the profiler (game thread is always visible, a few crash fixes, cleaned code a bit)
Change 2797658 on 2015/12/10 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Allocation verification helpers. Helps with tracking down memory stomps, freeing the same pointers multiple times.
Change 2797699 on 2015/12/10 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Fix incorrect asset loading in Cooked game data (by bozaro)
PR #1844
Change 2798173 on 2015/12/10 by Steve.Robb@Dev-Core
Migration of Fortnite to use engine's TEnumRange.
Change 2798217 on 2015/12/10 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec
PR #1331
[Core] Added a stomp allocator that allows finding memory overruns, underruns, and read/write after free. (Contributed by Pablo Zurita)
Change 2799605 on 2015/12/11 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Fixing a crash when cancelling async loading caused by detaching linker from objects that had RF_NeedLoad flag set.
Change 2799849 on 2015/12/11 by Steve.Robb@Dev-Core
Migration of Ocean to use engine's TEnumRange.
Change 2803144 on 2015/12/15 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Changed export tagging archive to also serialize class default objects using the normal Serialize path so that it can collect all custom versions used by exports.
Change 2803206 on 2015/12/15 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec
#jira UE-24177
Audit ôshippingö defines in engine
Change 2804868 on 2015/12/16 by Steve.Robb@Dev-Core
Removal of stats from MallocBinned2, to be readded later.
#lockdown Nick.Penwarden
[CL 2805158 by Robert Manuszewski in Main branch]
1040 lines
34 KiB
C++
1040 lines
34 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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ProfilerClientModule.cpp: Implements the FProfilerClientModule class.
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=============================================================================*/
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#include "ProfilerClientPrivatePCH.h"
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#include "ISessionInstanceInfo.h"
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#include "SecureHash.h"
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#include "StatsData.h"
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#include "StatsFile.h"
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DEFINE_LOG_CATEGORY_STATIC( LogProfilerClient, Log, All );
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DECLARE_CYCLE_STAT( TEXT("HandleDataReceived"), STAT_PC_HandleDataReceived, STATGROUP_Profiler );
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DECLARE_CYCLE_STAT( TEXT("ReadStatMessages"), STAT_PC_ReadStatMessages, STATGROUP_Profiler );
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DECLARE_CYCLE_STAT( TEXT("AddStatMessages"), STAT_PC_AddStatMessages, STATGROUP_Profiler );
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DECLARE_CYCLE_STAT( TEXT("GenerateDataFrame"), STAT_PC_GenerateDataFrame, STATGROUP_Profiler );
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DECLARE_CYCLE_STAT( TEXT("AddStatFName"), STAT_PC_AddStatFName, STATGROUP_Profiler );
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DECLARE_CYCLE_STAT( TEXT("AddGroupFName"), STAT_PC_AddGroupFName, STATGROUP_Profiler );
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DECLARE_CYCLE_STAT( TEXT("GenerateCycleGraph"), STAT_PC_GenerateCycleGraph, STATGROUP_Profiler );
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DECLARE_CYCLE_STAT( TEXT("GenerateAccumulator"),STAT_PC_GenerateAccumulator, STATGROUP_Profiler );
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DECLARE_CYCLE_STAT( TEXT("FindOrAddStat"), STAT_PC_FindOrAddStat, STATGROUP_Profiler );
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DECLARE_CYCLE_STAT( TEXT("FindOrAddThread"), STAT_PC_FindOrAddThread, STATGROUP_Profiler );
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/* FProfilerClientManager structors
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*****************************************************************************/
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FProfilerClientManager::FProfilerClientManager( const IMessageBusRef& InMessageBus )
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{
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#if STATS
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MessageBus = InMessageBus;
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MessageEndpoint = FMessageEndpoint::Builder("FProfilerClientModule", InMessageBus)
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.Handling<FProfilerServiceAuthorize>(this, &FProfilerClientManager::HandleServiceAuthorizeMessage)
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.Handling<FProfilerServiceData2>(this, &FProfilerClientManager::HandleProfilerServiceData2Message)
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.Handling<FProfilerServicePreviewAck>(this, &FProfilerClientManager::HandleServicePreviewAckMessage)
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.Handling<FProfilerServiceFileChunk>(this, &FProfilerClientManager::HandleServiceFileChunk)
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.Handling<FProfilerServicePing>(this, &FProfilerClientManager::HandleServicePingMessage);
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if (MessageEndpoint.IsValid())
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{
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OnShutdownMessageBusDelegateHandle = InMessageBus->OnShutdown().AddRaw( this, &FProfilerClientManager::HandleMessageBusShutdown );
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MessageEndpoint->Subscribe<FProfilerServicePing>();
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}
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TickDelegate = FTickerDelegate::CreateRaw(this, &FProfilerClientManager::HandleTicker);
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MessageDelegate = FTickerDelegate::CreateRaw(this, &FProfilerClientManager::HandleMessagesTicker);
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LastPingTime = FDateTime::Now();
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RetryTime = 5.f;
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LoadConnection = nullptr;
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MessageDelegateHandle = FTicker::GetCoreTicker().AddTicker(MessageDelegate, 0.1f);
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#endif
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}
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FProfilerClientManager::~FProfilerClientManager()
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{
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#if STATS
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Shutdown();
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Unsubscribe();
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if (MessageBus.IsValid())
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{
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MessageBus->OnShutdown().Remove( OnShutdownMessageBusDelegateHandle );
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}
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LoadConnection = nullptr;
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#endif
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}
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/* IProfilerClient interface
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*****************************************************************************/
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void FProfilerClientManager::Subscribe( const FGuid& Session )
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{
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#if STATS
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FGuid OldSessionId = ActiveSessionId;
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PendingSessionId = Session;
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if (MessageEndpoint.IsValid())
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{
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if (OldSessionId.IsValid())
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{
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TArray<FGuid> Instances;
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Connections.GenerateKeyArray(Instances);
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for (int32 i = 0; i < Instances.Num(); ++i)
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{
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MessageEndpoint->Publish(new FProfilerServiceUnsubscribe(OldSessionId, Instances[i]), EMessageScope::Network);
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// fire the disconnection delegate
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ProfilerClientDisconnectedDelegate.Broadcast(ActiveSessionId, Instances[i]);
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}
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ActiveSessionId.Invalidate();
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}
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ActiveSessionId = PendingSessionId;
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}
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Connections.Reset();
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UE_LOG( LogProfilerClient, Log, TEXT( "Subscribe Session: %s" ), *Session.ToString() );
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#endif
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}
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void FProfilerClientManager::Track( const FGuid& Instance )
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{
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#if STATS
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if (MessageEndpoint.IsValid() && ActiveSessionId.IsValid() && !PendingInstances.Contains(Instance))
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{
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PendingInstances.Add(Instance);
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MessageEndpoint->Publish(new FProfilerServiceSubscribe(ActiveSessionId, Instance), EMessageScope::Network);
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RetryTime = 5.f;
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TickDelegateHandle = FTicker::GetCoreTicker().AddTicker(TickDelegate, RetryTime);
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UE_LOG( LogProfilerClient, Verbose, TEXT( "Track Session: %s, Instance: %s" ), *ActiveSessionId.ToString(), *Instance.ToString() );
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}
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#endif
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}
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void FProfilerClientManager::Untrack( const FGuid& Instance )
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{
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#if STATS
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if (MessageEndpoint.IsValid() && ActiveSessionId.IsValid())
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{
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MessageEndpoint->Publish(new FProfilerServiceUnsubscribe(ActiveSessionId, Instance), EMessageScope::Network);
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Connections.Remove(Instance);
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// fire the disconnection delegate
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ProfilerClientDisconnectedDelegate.Broadcast(ActiveSessionId, Instance);
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UE_LOG( LogProfilerClient, Verbose, TEXT( "Untrack Session: %s, Instance: %s" ), *ActiveSessionId.ToString(), *Instance.ToString() );
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}
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#endif
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}
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void FProfilerClientManager::Unsubscribe()
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{
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#if STATS
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PendingSessionId.Invalidate();
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Subscribe(PendingSessionId);
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#endif
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}
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void FProfilerClientManager::SetCaptureState( const bool bRequestedCaptureState, const FGuid& InstanceId /*= FGuid()*/ )
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{
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#if STATS
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if (MessageEndpoint.IsValid() && ActiveSessionId.IsValid())
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{
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if( !InstanceId.IsValid() )
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{
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TArray<FMessageAddress> Instances;
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for (auto It = Connections.CreateConstIterator(); It; ++It)
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{
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Instances.Add( It.Value().ProfilerServiceAddress );
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}
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MessageEndpoint->Send(new FProfilerServiceCapture(bRequestedCaptureState), Instances);
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UE_LOG( LogProfilerClient, Verbose, TEXT( "SetCaptureState Session: %s, Instance: %s, State: %i" ), *ActiveSessionId.ToString(), *InstanceId.ToString(), (int32)bRequestedCaptureState );
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}
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else
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{
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const FMessageAddress* MessageAddress = &Connections.Find(InstanceId)->ProfilerServiceAddress;
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if( MessageAddress )
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{
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MessageEndpoint->Send(new FProfilerServiceCapture(bRequestedCaptureState), *MessageAddress);
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}
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UE_LOG( LogProfilerClient, Verbose, TEXT( "SetCaptureState Session: %s, Instance: %s, State: %i" ), *ActiveSessionId.ToString(), *InstanceId.ToString(), (int32)bRequestedCaptureState );
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}
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}
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#endif
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}
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void FProfilerClientManager::SetPreviewState( const bool bRequestedPreviewState, const FGuid& InstanceId /*= FGuid()*/ )
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{
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#if STATS
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if (MessageEndpoint.IsValid() && ActiveSessionId.IsValid())
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{
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if( !InstanceId.IsValid() )
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{
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TArray<FMessageAddress> Instances;
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for (auto It = Connections.CreateConstIterator(); It; ++It)
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{
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Instances.Add( It.Value().ProfilerServiceAddress );
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}
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MessageEndpoint->Send(new FProfilerServicePreview(bRequestedPreviewState), Instances);
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UE_LOG( LogProfilerClient, Verbose, TEXT( "SetPreviewState Session: %s, Instance: %s, State: %i" ), *ActiveSessionId.ToString(), *InstanceId.ToString(), (int32)bRequestedPreviewState );
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}
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else
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{
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const FMessageAddress* MessageAddress = &Connections.Find(InstanceId)->ProfilerServiceAddress;
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if( MessageAddress )
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{
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MessageEndpoint->Send(new FProfilerServicePreview(bRequestedPreviewState), *MessageAddress);
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}
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UE_LOG( LogProfilerClient, Verbose, TEXT( "SetPreviewState Session: %s, Instance: %s, State: %i" ), *ActiveSessionId.ToString(), *InstanceId.ToString(), (int32)bRequestedPreviewState );
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}
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}
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#endif
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}
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/*-----------------------------------------------------------------------------
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New read test, still temporary, but around 4x faster
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-----------------------------------------------------------------------------*/
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class FNewStatsReader : public FStatsReadFile
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{
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friend struct FStatsReader<FNewStatsReader>;
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typedef FStatsReadFile Super;
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public:
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/** Initialize. */
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void Initialize( FProfilerClientManager* InProfilerClientManager, FServiceConnection* InLoadConnection )
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{
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ProfilerClientManager = InProfilerClientManager;
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LoadConnection = InLoadConnection;
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}
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protected:
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/** Initialization constructor. */
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FNewStatsReader( const TCHAR* InFilename )
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: FStatsReadFile( InFilename, false )
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, ProfilerClientManager( nullptr )
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, LoadConnection( nullptr )
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{
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// Keep only the last frame.
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SetHistoryFrames( 1 );
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}
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/** Called every each frame has been read from the file. */
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virtual void ReadStatsFrame( const TArray<FStatMessage>& CondensedMessages, const int64 Frame ) override
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{
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SCOPE_CYCLE_COUNTER( STAT_PC_GenerateDataFrame );
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FProfilerDataFrame& DataFrame = LoadConnection->CurrentData;
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DataFrame.Frame = Frame;
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DataFrame.FrameStart = 0.0;
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DataFrame.CountAccumulators.Reset();
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DataFrame.CycleGraphs.Reset();
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DataFrame.FloatAccumulators.Reset();
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DataFrame.MetaDataUpdated = false;
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// Get the stat stack root and the non frame stats.
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FRawStatStackNode Stack;
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TArray<FStatMessage> NonFrameStats;
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State.UncondenseStackStats( CondensedMessages, Stack, nullptr, &NonFrameStats );
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LoadConnection->GenerateCycleGraphs( Stack, DataFrame.CycleGraphs );
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LoadConnection->GenerateAccumulators( NonFrameStats, DataFrame.CountAccumulators, DataFrame.FloatAccumulators );
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// Create a copy of the stats metadata.
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FStatMetaData* MetaDataPtr = nullptr;
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if (DataFrame.MetaDataUpdated)
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{
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MetaDataPtr = new FStatMetaData();
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*MetaDataPtr = LoadConnection->StatMetaData;
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}
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// Create a copy of the stats data.
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FProfilerDataFrame* DataFramePtr = new FProfilerDataFrame();
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*DataFramePtr = DataFrame;
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// Send to game thread.
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FSimpleDelegateGraphTask::CreateAndDispatchWhenReady
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(
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FSimpleDelegateGraphTask::FDelegate::CreateRaw( ProfilerClientManager, &FProfilerClientManager::SendProfilerDataFrameToGame, DataFramePtr, MetaDataPtr ),
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TStatId(), nullptr, ENamedThreads::GameThread
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);
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}
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/** Called after reading all data from the file. */
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virtual void PreProcessStats() override
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{
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FFunctionGraphTask::CreateAndDispatchWhenReady( [=]()
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{
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ProfilerClientManager->FinalizeLoading();
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}
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, TStatId(), NULL, ENamedThreads::GameThread );
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}
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FProfilerClientManager* ProfilerClientManager;
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FServiceConnection* LoadConnection;
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};
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void FServiceConnection::LoadCapture( const FString& DataFilepath, FProfilerClientManager* ProfilerClientManager )
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{
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StatsReader = FStatsReader<FNewStatsReader>::Create( *DataFilepath );
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if (StatsReader)
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{
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StatsReader->Initialize( ProfilerClientManager, this );
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StatsReader->ReadAndProcessAsynchronously();
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}
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}
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void FProfilerClientManager::LoadCapture( const FString& DataFilepath, const FGuid& ProfileId )
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{
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#if STATS
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// Start an async load.
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LoadConnection = &Connections.FindOrAdd(ProfileId);
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LoadConnection->InstanceId = ProfileId;
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LoadConnection->StatMetaData.SecondsPerCycle = FPlatformTime::GetSecondsPerCycle(); // fix this by adding a message which specifies this
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ProfilerLoadStartedDelegate.Broadcast( ProfileId );
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LoadConnection->LoadCapture( DataFilepath, this );
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RetryTime = 0.05f;
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TickDelegateHandle = FTicker::GetCoreTicker().AddTicker(TickDelegate, RetryTime);
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#endif
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}
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void FProfilerClientManager::RequestLastCapturedFile( const FGuid& InstanceId /*= FGuid()*/ )
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{
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#if STATS
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if (MessageEndpoint.IsValid() && ActiveSessionId.IsValid())
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{
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if( !InstanceId.IsValid() )
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{
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TArray<FMessageAddress> Instances;
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for (auto It = Connections.CreateConstIterator(); It; ++It)
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{
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Instances.Add( It.Value().ProfilerServiceAddress );
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}
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MessageEndpoint->Send(new FProfilerServiceRequest(EProfilerRequestType::PRT_SendLastCapturedFile), Instances);
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}
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else
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{
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const FMessageAddress* MessageAddress = &Connections.Find(InstanceId)->ProfilerServiceAddress;
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if( MessageAddress )
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{
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MessageEndpoint->Send(new FProfilerServiceRequest(EProfilerRequestType::PRT_SendLastCapturedFile), *MessageAddress);
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}
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}
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}
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#endif
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}
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/* FProfilerClientManager event handlers
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*****************************************************************************/
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void FProfilerClientManager::HandleMessageBusShutdown()
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{
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#if STATS
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Shutdown();
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MessageEndpoint.Reset();
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MessageBus.Reset();
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#endif
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}
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void FProfilerClientManager::HandleServiceAuthorizeMessage( const FProfilerServiceAuthorize& Message, const IMessageContextRef& Context )
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{
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#if STATS
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if (ActiveSessionId == Message.SessionId && PendingInstances.Contains(Message.InstanceId))
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{
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PendingInstances.Remove(Message.InstanceId);
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FServiceConnection& Connection = Connections.FindOrAdd(Message.InstanceId);
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Connection.Initialize(Message, Context);
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// Fire a meta data update message
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//ProfilerMetaDataUpdatedDelegate.Broadcast(Message.InstanceId);
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// Fire the client connection event
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ProfilerClientConnectedDelegate.Broadcast(ActiveSessionId, Message.InstanceId);
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UE_LOG( LogProfilerClient, Verbose, TEXT( "Authorize SessionId: %s, InstanceId: %s" ), *Message.SessionId.ToString(), *Message.InstanceId.ToString() );
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}
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#endif
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}
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/*-----------------------------------------------------------------------------
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FServiceConnection
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-----------------------------------------------------------------------------*/
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FServiceConnection::FServiceConnection()
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: StatsReader( nullptr )
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{
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}
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FServiceConnection::FServiceConnection( const FServiceConnection& InConnnection )
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{
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}
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FServiceConnection::~FServiceConnection()
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{
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if (StatsReader)
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{
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StatsReader->RequestStop();
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while (StatsReader->IsBusy())
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{
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FPlatformProcess::Sleep( 2.0f );
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UE_LOG( LogStats, Log, TEXT( "RequestStop: Stage: %s / %3i%%" ), *StatsReader->GetProcessingStageAsString(), StatsReader->GetStageProgress() );
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}
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delete StatsReader;
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StatsReader = nullptr;
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}
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for (const auto& It : ReceivedData)
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{
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delete It.Value;
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}
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}
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void FServiceConnection::Initialize( const FProfilerServiceAuthorize& Message, const IMessageContextRef& Context )
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{
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#if STATS
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ProfilerServiceAddress = Context->GetSender();
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InstanceId = Message.InstanceId;
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CurrentData.Frame = 0;
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#endif
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}
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|
|
bool FProfilerClientManager::CheckHashAndWrite( const FProfilerServiceFileChunk& FileChunk, const FProfilerFileChunkHeader& FileChunkHeader, FArchive* Writer )
|
|
{
|
|
#if STATS
|
|
const int32 HashSize = 20;
|
|
uint8 LocalHash[HashSize]={0};
|
|
|
|
// De-hex string into TArray<uint8>
|
|
TArray<uint8> FileChunkData;
|
|
const int32 DataLength = FileChunk.HexData.Len() / 2;
|
|
FileChunkData.Reset( DataLength );
|
|
FileChunkData.AddUninitialized( DataLength );
|
|
FString::ToHexBlob( FileChunk.HexData, FileChunkData.GetData(), DataLength );
|
|
|
|
// Hash file chunk data.
|
|
FSHA1 Sha;
|
|
Sha.Update( FileChunkData.GetData(), FileChunkHeader.ChunkSize );
|
|
// Hash file chunk header.
|
|
Sha.Update( FileChunk.Header.GetData(), FileChunk.Header.Num() );
|
|
Sha.Final();
|
|
Sha.GetHash( LocalHash );
|
|
|
|
const int32 MemDiff = FMemory::Memcmp( FileChunk.ChunkHash.GetData(), LocalHash, HashSize );
|
|
|
|
bool bResult = false;
|
|
|
|
if( MemDiff == 0 )
|
|
{
|
|
// Write the data to the archive.
|
|
Writer->Seek( FileChunkHeader.ChunkOffset );
|
|
Writer->Serialize( (void*)FileChunkData.GetData(), FileChunkHeader.ChunkSize );
|
|
|
|
bResult = true;
|
|
}
|
|
|
|
return bResult;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
void FProfilerClientManager::HandleServiceFileChunk( const FProfilerServiceFileChunk& FileChunk, const IMessageContextRef& Context )
|
|
{
|
|
#if STATS
|
|
const TCHAR* StrTmp = TEXT(".tmp");
|
|
|
|
// Read file chunk header.
|
|
FMemoryReader Reader( FileChunk.Header );
|
|
FProfilerFileChunkHeader FileChunkHeader;
|
|
Reader << FileChunkHeader;
|
|
FileChunkHeader.Validate();
|
|
|
|
const bool bValidFileChunk = !FailedTransfer.Contains( FileChunk.Filename );
|
|
|
|
if (ActiveSessionId.IsValid() && Connections.Find(FileChunk.InstanceId) != nullptr && bValidFileChunk)
|
|
{
|
|
FReceivedFileInfo* ReceivedFileInfo = ActiveTransfers.Find( FileChunk.Filename );
|
|
if( !ReceivedFileInfo )
|
|
{
|
|
const FString PathName = FPaths::ProfilingDir() + TEXT("UnrealStats/Received/");
|
|
const FString StatFilepath = PathName + FileChunk.Filename + StrTmp;
|
|
|
|
UE_LOG( LogProfilerClient, Log, TEXT( "Opening stats file for service-client sending: %s" ), *StatFilepath );
|
|
|
|
FArchive* FileWriter = IFileManager::Get().CreateFileWriter(*StatFilepath);
|
|
if( !FileWriter )
|
|
{
|
|
UE_LOG( LogProfilerClient, Error, TEXT( "Could not open: %s" ), *StatFilepath );
|
|
return;
|
|
}
|
|
|
|
ReceivedFileInfo = &ActiveTransfers.Add( FileChunk.Filename, FReceivedFileInfo(FileWriter,0,StatFilepath) );
|
|
ProfilerFileTransferDelegate.Broadcast( FileChunk.Filename, ReceivedFileInfo->Progress, FileChunkHeader.FileSize );
|
|
}
|
|
|
|
const bool bSimulateBadFileChunk = true;//FMath::Rand() % 10 != 0;
|
|
const bool bSuccess = CheckHashAndWrite( FileChunk, FileChunkHeader, ReceivedFileInfo->FileWriter ) && bSimulateBadFileChunk;
|
|
if( bSuccess )
|
|
{
|
|
ReceivedFileInfo->Progress += FileChunkHeader.ChunkSize;
|
|
ReceivedFileInfo->Update();
|
|
|
|
if( ReceivedFileInfo->Progress == FileChunkHeader.FileSize )
|
|
{
|
|
// File has been successfully sent, so send this information to the profiler service.
|
|
if( MessageEndpoint.IsValid() )
|
|
{
|
|
MessageEndpoint->Send( new FProfilerServiceFileChunk( FGuid(),FileChunk.Filename,FProfilerFileChunkHeader(0,0,0,EProfilerFileChunkType::FinalizeFile).AsArray() ), Context->GetSender() );
|
|
ProfilerFileTransferDelegate.Broadcast( FileChunk.Filename, ReceivedFileInfo->Progress, FileChunkHeader.FileSize );
|
|
}
|
|
|
|
// Delete the file writer.
|
|
delete ReceivedFileInfo->FileWriter;
|
|
ReceivedFileInfo->FileWriter = nullptr;
|
|
|
|
// Rename the stats file.
|
|
IFileManager::Get().Move( *ReceivedFileInfo->DestFilepath.Replace( StrTmp, TEXT("") ), *ReceivedFileInfo->DestFilepath );
|
|
|
|
ActiveTransfers.Remove( FileChunk.Filename );
|
|
|
|
UE_LOG( LogProfilerClient, Log, TEXT( "File service-client received successfully: %s" ), *FileChunk.Filename );
|
|
}
|
|
else
|
|
{
|
|
ProfilerFileTransferDelegate.Broadcast( FileChunk.Filename, ReceivedFileInfo->Progress, FileChunkHeader.FileSize );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// This chunk is a bad chunk, so ask for resending it.
|
|
if( MessageEndpoint.IsValid() )
|
|
{
|
|
MessageEndpoint->Send( new FProfilerServiceFileChunk(FileChunk,FProfilerServiceFileChunk::FNullTag()), Context->GetSender() );
|
|
UE_LOG( LogProfilerClient, Log, TEXT( "Received a bad chunk of file, resending: %5i, %6u, %10u, %s" ), FileChunk.HexData.Len(), ReceivedFileInfo->Progress, FileChunkHeader.FileSize, *FileChunk.Filename );
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void FProfilerClientManager::HandleServicePingMessage( const FProfilerServicePing& Message, const IMessageContextRef& Context )
|
|
{
|
|
#if STATS
|
|
if (MessageEndpoint.IsValid())
|
|
{
|
|
TArray<FMessageAddress> Instances;
|
|
for (auto It = Connections.CreateConstIterator(); It; ++It)
|
|
{
|
|
Instances.Add(It.Value().ProfilerServiceAddress);
|
|
}
|
|
MessageEndpoint->Send(new FProfilerServicePong(), Instances);
|
|
|
|
UE_LOG( LogProfilerClient, Verbose, TEXT( "Ping GetSender: %s" ), *Context->GetSender().ToString() );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
bool FProfilerClientManager::HandleTicker( float DeltaTime )
|
|
{
|
|
#if STATS
|
|
if (PendingInstances.Num() > 0 && FDateTime::Now() > LastPingTime + DeltaTime)
|
|
{
|
|
TArray<FGuid> Instances;
|
|
Instances.Append(PendingInstances);
|
|
|
|
PendingInstances.Reset();
|
|
|
|
for (int32 i = 0; i < Instances.Num(); ++i)
|
|
{
|
|
Track(Instances[i]);
|
|
}
|
|
LastPingTime = FDateTime::Now();
|
|
}
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
bool FProfilerClientManager::HandleMessagesTicker( float DeltaTime )
|
|
{
|
|
#if STATS
|
|
for (auto It = Connections.CreateIterator(); It; ++It)
|
|
{
|
|
FServiceConnection& Connection = It.Value();
|
|
|
|
TArray<int64> Frames;
|
|
Connection.ReceivedData.GenerateKeyArray( Frames );
|
|
Frames.Sort();
|
|
|
|
// MessageBus sends all data in out of order fashion.
|
|
// We buffer frame to make sure that all frames are received in the proper order.
|
|
const int32 NUM_BUFFERED_FRAMES = 15;
|
|
|
|
for( int32 Index = 0; Index < Frames.Num(); Index++ )
|
|
{
|
|
if (Connection.ReceivedData.Num() < NUM_BUFFERED_FRAMES)
|
|
{
|
|
break;
|
|
}
|
|
|
|
FScopeLogTime SLT( "HandleMessagesTicker" );
|
|
|
|
const int64 FrameNum = Frames[Index];
|
|
const TArray<uint8>* const Data = Connection.ReceivedData.FindChecked( FrameNum );
|
|
FStatsReadStream& Stream = Connection.Stream;
|
|
|
|
|
|
// Read all messages from the uncompressed buffer.
|
|
FMemoryReader MemoryReader( *Data, true );
|
|
while (MemoryReader.Tell() < MemoryReader.TotalSize())
|
|
{
|
|
// Read the message.
|
|
FStatMessage Message( Stream.ReadMessage( MemoryReader ) );
|
|
new (Connection.PendingStatMessagesMessages)FStatMessage( Message );
|
|
}
|
|
|
|
// Adds a new from from the pending messages, the pending messages will be removed after the call.
|
|
Connection.CurrentThreadState.ProcessMetaDataAndLeaveDataOnly( Connection.PendingStatMessagesMessages );
|
|
Connection.CurrentThreadState.AddFrameFromCondensedMessages( Connection.PendingStatMessagesMessages );
|
|
|
|
UE_LOG( LogProfilerClient, VeryVerbose, TEXT( "Frame=%i/%i, FNamesIndexMap=%i, CurrentMetadataSize=%i" ), FrameNum, Frames.Num(), Connection.Stream.FNamesIndexMap.Num(), Connection.CurrentThreadState.ShortNameToLongName.Num() );
|
|
|
|
// create an old format data frame from the data
|
|
Connection.GenerateProfilerDataFrame();
|
|
|
|
// Fire a meta data update message
|
|
if (Connection.CurrentData.MetaDataUpdated)
|
|
{
|
|
ProfilerMetaDataUpdatedDelegate.Broadcast( Connection.InstanceId, Connection.StatMetaData );
|
|
}
|
|
|
|
// send the data out
|
|
ProfilerDataDelegate.Broadcast( Connection.InstanceId, Connection.CurrentData );
|
|
|
|
delete Data;
|
|
Connection.ReceivedData.Remove( FrameNum );
|
|
}
|
|
}
|
|
|
|
// Remove any active transfer that timed out.
|
|
for( auto It = ActiveTransfers.CreateIterator(); It; ++It )
|
|
{
|
|
FReceivedFileInfo& ReceivedFileInfo = It.Value();
|
|
const FString& Filename = It.Key();
|
|
|
|
if( ReceivedFileInfo.IsTimedOut() )
|
|
{
|
|
UE_LOG( LogProfilerClient, Log, TEXT( "File service-client timed out, aborted: %s" ), *Filename );
|
|
FailedTransfer.Add( Filename );
|
|
|
|
delete ReceivedFileInfo.FileWriter;
|
|
ReceivedFileInfo.FileWriter = nullptr;
|
|
|
|
IFileManager::Get().Delete( *ReceivedFileInfo.DestFilepath );
|
|
ProfilerFileTransferDelegate.Broadcast( Filename, -1, -1 );
|
|
It.RemoveCurrent();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
void FProfilerClientManager::HandleServicePreviewAckMessage( const FProfilerServicePreviewAck& Message, const IMessageContextRef& Context )
|
|
{
|
|
#if STATS
|
|
if (ActiveSessionId.IsValid() && Connections.Find(Message.InstanceId) != nullptr)
|
|
{
|
|
FServiceConnection& Connection = *Connections.Find(Message.InstanceId);
|
|
|
|
UE_LOG( LogProfilerClient, Verbose, TEXT( "PreviewAck InstanceId: %s, GetSender: %s" ), *Message.InstanceId.ToString(), *Context->GetSender().ToString() );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void FProfilerClientManager::HandleProfilerServiceData2Message( const FProfilerServiceData2& Message, const IMessageContextRef& Context )
|
|
{
|
|
#if STATS
|
|
SCOPE_CYCLE_COUNTER(STAT_PC_HandleDataReceived);
|
|
if (ActiveSessionId.IsValid() && Connections.Find(Message.InstanceId) != nullptr)
|
|
{
|
|
// Create a temporary profiler data and prepare all data.
|
|
FProfilerServiceData2* ToProcess = new FProfilerServiceData2( Message.InstanceId, Message.Frame, Message.HexData, Message.CompressedSize, Message.UncompressedSize );
|
|
|
|
// Decompression and decoding is done on the task graph.
|
|
FSimpleDelegateGraphTask::CreateAndDispatchWhenReady
|
|
(
|
|
FSimpleDelegateGraphTask::FDelegate::CreateRaw( this, &FProfilerClientManager::DecompressDataAndSendToGame, ToProcess ),
|
|
TStatId()
|
|
);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void FProfilerClientManager::DecompressDataAndSendToGame( FProfilerServiceData2* ToProcess )
|
|
{
|
|
DECLARE_SCOPE_CYCLE_COUNTER( TEXT( "FProfilerClientManager::DecompressDataAndSendToGame" ), STAT_FProfilerClientManager_DecompressDataAndSendToGame, STATGROUP_Profiler );
|
|
|
|
// De-hex string into TArray<uint8>
|
|
TArray<uint8> CompressedData;
|
|
CompressedData.Reset( ToProcess->CompressedSize );
|
|
CompressedData.AddUninitialized( ToProcess->CompressedSize );
|
|
FString::ToHexBlob( ToProcess->HexData, CompressedData.GetData(), ToProcess->CompressedSize );
|
|
|
|
// Decompress data.
|
|
TArray<uint8> UncompressedData;
|
|
UncompressedData.Reset( ToProcess->UncompressedSize );
|
|
UncompressedData.AddUninitialized( ToProcess->UncompressedSize );
|
|
|
|
bool bResult = FCompression::UncompressMemory( COMPRESS_ZLIB, UncompressedData.GetData(), ToProcess->UncompressedSize, CompressedData.GetData(), ToProcess->CompressedSize );
|
|
check( bResult );
|
|
|
|
// Send to the game thread. Connections is not thread-safe, so we cannot add the data here.
|
|
TArray<uint8>* DateToGame = new TArray<uint8>( MoveTemp( UncompressedData ) );
|
|
|
|
FSimpleDelegateGraphTask::CreateAndDispatchWhenReady
|
|
(
|
|
FSimpleDelegateGraphTask::FDelegate::CreateRaw( this, &FProfilerClientManager::SendDataToGame, DateToGame, ToProcess->Frame, ToProcess->InstanceId ),
|
|
TStatId(), nullptr, ENamedThreads::GameThread
|
|
);
|
|
|
|
delete ToProcess;
|
|
}
|
|
|
|
void FProfilerClientManager::SendDataToGame( TArray<uint8>* DataToGame, int64 Frame, const FGuid InstanceId )
|
|
{
|
|
if (ActiveSessionId.IsValid() && Connections.Find( InstanceId ) != nullptr)
|
|
{
|
|
FServiceConnection& Connection = *Connections.Find( InstanceId );
|
|
|
|
// Add the message to the connections queue.
|
|
UE_LOG( LogProfilerClient, VeryVerbose, TEXT( "Frame: %i, UncompressedSize: %i, InstanceId: %s" ), Frame, DataToGame->Num(), *InstanceId.ToString() );
|
|
Connection.ReceivedData.Add( Frame, DataToGame );
|
|
}
|
|
}
|
|
|
|
// #YRX_tag 2015-11-19 Convert to thread safe pointers?
|
|
void FProfilerClientManager::SendProfilerDataFrameToGame( FProfilerDataFrame* NewData, FStatMetaData* MetaDataPtr )
|
|
{
|
|
if (MetaDataPtr)
|
|
{
|
|
ProfilerMetaDataUpdatedDelegate.Broadcast( LoadConnection->InstanceId, *MetaDataPtr );
|
|
delete MetaDataPtr;
|
|
MetaDataPtr = nullptr;
|
|
}
|
|
|
|
if (NewData)
|
|
{
|
|
ProfilerDataDelegate.Broadcast( LoadConnection->InstanceId, *NewData );
|
|
delete NewData;
|
|
NewData = nullptr;
|
|
}
|
|
}
|
|
|
|
void FProfilerClientManager::Shutdown()
|
|
{
|
|
// Delete all active file writers and remove temporary files.
|
|
for (auto It = ActiveTransfers.CreateIterator(); It; ++It)
|
|
{
|
|
FReceivedFileInfo& ReceivedFileInfo = It.Value();
|
|
|
|
delete ReceivedFileInfo.FileWriter;
|
|
ReceivedFileInfo.FileWriter = nullptr;
|
|
|
|
IFileManager::Get().Delete( *ReceivedFileInfo.DestFilepath );
|
|
|
|
UE_LOG( LogProfilerClient, Log, TEXT( "File service-client transfer aborted: %s" ), *It.Key() );
|
|
}
|
|
|
|
FTicker::GetCoreTicker().RemoveTicker( MessageDelegateHandle );
|
|
FTicker::GetCoreTicker().RemoveTicker( TickDelegateHandle );
|
|
}
|
|
|
|
void FProfilerClientManager::FinalizeLoading()
|
|
{
|
|
ProfilerLoadCompletedDelegate.Broadcast( LoadConnection->InstanceId );
|
|
delete LoadConnection->StatsReader;
|
|
LoadConnection->StatsReader = nullptr;
|
|
LoadConnection = nullptr;
|
|
|
|
RetryTime = 5.f;
|
|
}
|
|
|
|
#if STATS
|
|
|
|
int32 FServiceConnection::FindOrAddStat( const FStatNameAndInfo& StatNameAndInfo, uint32 StatType)
|
|
{
|
|
SCOPE_CYCLE_COUNTER(STAT_PC_FindOrAddStat);
|
|
const FName LongName = StatNameAndInfo.GetRawName();
|
|
int32* const StatIDPtr = LongNameToStatID.Find( LongName );
|
|
int32 StatID = StatIDPtr != nullptr ? *StatIDPtr : -1;
|
|
|
|
if (!StatIDPtr)
|
|
{
|
|
// meta data has been updated
|
|
CurrentData.MetaDataUpdated = true;
|
|
|
|
const FName StatName = StatNameAndInfo.GetShortName();
|
|
FName GroupName = StatNameAndInfo.GetGroupName();
|
|
const FString Description = StatNameAndInfo.GetDescription();
|
|
|
|
// do some special stats first
|
|
if (StatName == TEXT("STAT_FrameTime"))
|
|
{
|
|
StatID = LongNameToStatID.Add(LongName, 2);
|
|
}
|
|
else if (StatName == FStatConstants::NAME_ThreadRoot)
|
|
{
|
|
StatID = LongNameToStatID.Add(LongName, 1);
|
|
GroupName = TEXT( "NoGroup" );
|
|
}
|
|
else
|
|
{
|
|
StatID = LongNameToStatID.Add(LongName, LongNameToStatID.Num()+10);
|
|
}
|
|
check(StatID != -1);
|
|
|
|
// add a new stat description to the meta data
|
|
FStatDescription StatDescription;
|
|
StatDescription.ID = StatID;
|
|
StatDescription.Name = !Description.IsEmpty() ? Description : StatName.ToString();
|
|
if( StatDescription.Name.Contains( TEXT("STAT_") ) )
|
|
{
|
|
StatDescription.Name = StatDescription.Name.RightChop(FString(TEXT("STAT_")).Len());
|
|
}
|
|
StatDescription.StatType = StatType;
|
|
|
|
if( GroupName == NAME_None && Stream.Header.Version == EStatMagicNoHeader::NO_VERSION )
|
|
{
|
|
// @todo Add more ways to group the stats.
|
|
const int32 Thread_Pos = StatDescription.Name.Find( TEXT("Thread_") );
|
|
const int32 _0Pos = StatDescription.Name.Find( TEXT("_0") );
|
|
const bool bIsThread = Thread_Pos != INDEX_NONE && _0Pos > Thread_Pos;
|
|
// Add a special group for all threads.
|
|
if( bIsThread )
|
|
{
|
|
GroupName = TEXT("Threads");
|
|
}
|
|
// Add a special group for all objects.
|
|
else
|
|
{
|
|
GroupName = TEXT("Objects");
|
|
}
|
|
}
|
|
|
|
int32* const GroupIDPtr = GroupNameArray.Find( GroupName );
|
|
int32 GroupID = GroupIDPtr != nullptr ? *GroupIDPtr : -1;
|
|
if( !GroupIDPtr )
|
|
{
|
|
// add a new group description to the meta data
|
|
GroupID = GroupNameArray.Add(GroupName, GroupNameArray.Num()+10);
|
|
check( GroupID != -1 );
|
|
|
|
FStatGroupDescription GroupDescription;
|
|
GroupDescription.ID = GroupID;
|
|
GroupDescription.Name = GroupName.ToString();
|
|
GroupDescription.Name.RemoveFromStart(TEXT("STATGROUP_"));
|
|
|
|
// add to the meta data
|
|
StatMetaData.GroupDescriptions.Add(GroupDescription.ID, GroupDescription);
|
|
}
|
|
|
|
StatDescription.GroupID = GroupID;
|
|
StatMetaData.StatDescriptions.Add(StatDescription.ID, StatDescription);
|
|
}
|
|
// return the stat id
|
|
return StatID;
|
|
}
|
|
|
|
int32 FServiceConnection::FindOrAddThread(const FStatNameAndInfo& Thread)
|
|
{
|
|
SCOPE_CYCLE_COUNTER(STAT_PC_FindOrAddThread);
|
|
|
|
// The description of a thread group contains the thread id
|
|
const FString Desc = Thread.GetDescription();
|
|
const uint32 ThreadID = FStatsUtils::ParseThreadID( Desc );
|
|
|
|
const FName ShortName = Thread.GetShortName();
|
|
|
|
// add to the meta data
|
|
const int32 OldNum = StatMetaData.ThreadDescriptions.Num();
|
|
StatMetaData.ThreadDescriptions.Add( ThreadID, ShortName.ToString() );
|
|
const int32 NewNum = StatMetaData.ThreadDescriptions.Num();
|
|
|
|
// meta data has been updated
|
|
CurrentData.MetaDataUpdated = CurrentData.MetaDataUpdated || OldNum != NewNum;
|
|
|
|
return ThreadID;
|
|
}
|
|
|
|
void FServiceConnection::GenerateAccumulators(TArray<FStatMessage>& Stats, TArray<FProfilerCountAccumulator>& CountAccumulators, TArray<FProfilerFloatAccumulator>& FloatAccumulators)
|
|
{
|
|
SCOPE_CYCLE_COUNTER(STAT_PC_GenerateAccumulator)
|
|
for (int32 Index = 0; Index < Stats.Num(); ++Index)
|
|
{
|
|
const FStatMessage& StatMessage = Stats[Index];
|
|
|
|
uint32 StatType = STATTYPE_Error;
|
|
if (StatMessage.NameAndInfo.GetField<EStatDataType>() == EStatDataType::ST_int64)
|
|
{
|
|
if (StatMessage.NameAndInfo.GetFlag( EStatMetaFlags::IsCycle ))
|
|
{
|
|
StatType = STATTYPE_CycleCounter;
|
|
}
|
|
else if (StatMessage.NameAndInfo.GetFlag( EStatMetaFlags::IsMemory ))
|
|
{
|
|
StatType = STATTYPE_MemoryCounter;
|
|
}
|
|
else
|
|
{
|
|
StatType = STATTYPE_AccumulatorDWORD;
|
|
}
|
|
}
|
|
else if (StatMessage.NameAndInfo.GetField<EStatDataType>() == EStatDataType::ST_double)
|
|
{
|
|
StatType = STATTYPE_AccumulatorFLOAT;
|
|
}
|
|
|
|
if (StatType != STATTYPE_Error)
|
|
{
|
|
const int32 StatId = FindOrAddStat( StatMessage.NameAndInfo, StatType );
|
|
|
|
if (StatMessage.NameAndInfo.GetField<EStatDataType>() == EStatDataType::ST_int64)
|
|
{
|
|
// add a count accumulator
|
|
FProfilerCountAccumulator Data;
|
|
Data.StatId = StatId;
|
|
Data.Value = StatMessage.GetValue_int64();
|
|
CountAccumulators.Add( Data );
|
|
}
|
|
else if (StatMessage.NameAndInfo.GetField<EStatDataType>() == EStatDataType::ST_double)
|
|
{
|
|
// add a float accumulator
|
|
FProfilerFloatAccumulator Data;
|
|
Data.StatId = StatId;
|
|
Data.Value = StatMessage.GetValue_double();
|
|
FloatAccumulators.Add( Data );
|
|
|
|
const FName StatName = StatMessage.NameAndInfo.GetRawName();
|
|
if (StatName == FStatConstants::RAW_SecondsPerCycle)
|
|
{
|
|
StatMetaData.SecondsPerCycle = StatMessage.GetValue_double();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void FServiceConnection::CreateGraphRecursively(const FRawStatStackNode* Root, FProfilerCycleGraph& Graph, uint32 InStartCycles)
|
|
{
|
|
Graph.FrameStart = InStartCycles;
|
|
Graph.StatId = FindOrAddStat(Root->Meta.NameAndInfo, STATTYPE_CycleCounter);
|
|
|
|
// add the data
|
|
if (Root->Meta.NameAndInfo.GetField<EStatDataType>() == EStatDataType::ST_int64)
|
|
{
|
|
if (Root->Meta.NameAndInfo.GetFlag(EStatMetaFlags::IsPackedCCAndDuration))
|
|
{
|
|
Graph.CallsPerFrame = FromPackedCallCountDuration_CallCount(Root->Meta.GetValue_int64());
|
|
Graph.Value = FromPackedCallCountDuration_Duration(Root->Meta.GetValue_int64());
|
|
}
|
|
else
|
|
{
|
|
Graph.CallsPerFrame = 1;
|
|
Graph.Value = Root->Meta.GetValue_int64();
|
|
}
|
|
}
|
|
|
|
uint32 ChildStartCycles = InStartCycles;
|
|
TArray<FRawStatStackNode*> ChildArray;
|
|
Root->Children.GenerateValueArray(ChildArray);
|
|
ChildArray.Sort( FStatDurationComparer<FRawStatStackNode>() );
|
|
for( int32 Index = 0; Index < ChildArray.Num(); ++Index )
|
|
{
|
|
const FRawStatStackNode* ChildStat = ChildArray[Index];
|
|
|
|
// create the child graph
|
|
FProfilerCycleGraph ChildGraph;
|
|
ChildGraph.ThreadId = Graph.ThreadId;
|
|
CreateGraphRecursively(ChildStat, ChildGraph, ChildStartCycles);
|
|
|
|
// add to the graph
|
|
Graph.Children.Add(ChildGraph);
|
|
|
|
// update the start cycles
|
|
ChildStartCycles += ChildGraph.Value;
|
|
}
|
|
}
|
|
|
|
void FServiceConnection::GenerateCycleGraphs(const FRawStatStackNode& Root, TMap<uint32, FProfilerCycleGraph>& CycleGraphs)
|
|
{
|
|
SCOPE_CYCLE_COUNTER(STAT_PC_GenerateCycleGraph);
|
|
|
|
// Initialize the root stat.
|
|
FindOrAddStat(Root.Meta.NameAndInfo, STATTYPE_CycleCounter);
|
|
|
|
// get the cycle graph from each child of the stack root
|
|
TArray<FRawStatStackNode*> ChildArray;
|
|
Root.Children.GenerateValueArray(ChildArray);
|
|
for (int32 Index = 0; Index < ChildArray.Num(); ++Index)
|
|
{
|
|
FRawStatStackNode* ThreadNode = ChildArray[Index];
|
|
FProfilerCycleGraph Graph;
|
|
|
|
// determine the thread id
|
|
Graph.ThreadId = FindOrAddThread(ThreadNode->Meta.NameAndInfo);
|
|
|
|
// create the thread graph
|
|
CreateGraphRecursively(ThreadNode, Graph, 0);
|
|
|
|
// add to the map
|
|
CycleGraphs.Add(Graph.ThreadId, Graph);
|
|
}
|
|
}
|
|
|
|
void FServiceConnection::GenerateProfilerDataFrame()
|
|
{
|
|
SCOPE_CYCLE_COUNTER( STAT_PC_GenerateDataFrame );
|
|
FProfilerDataFrame& DataFrame = CurrentData;
|
|
DataFrame.Frame = CurrentThreadState.CurrentGameFrame;
|
|
DataFrame.FrameStart = 0.0;
|
|
DataFrame.CountAccumulators.Reset();
|
|
DataFrame.CycleGraphs.Reset();
|
|
DataFrame.FloatAccumulators.Reset();
|
|
DataFrame.MetaDataUpdated = false;
|
|
|
|
// get the stat stack root and the non frame stats
|
|
FRawStatStackNode Stack;
|
|
TArray<FStatMessage> NonFrameStats;
|
|
CurrentThreadState.UncondenseStackStats( CurrentThreadState.CurrentGameFrame, Stack, nullptr, &NonFrameStats );
|
|
|
|
// cycle graphs
|
|
GenerateCycleGraphs( Stack, DataFrame.CycleGraphs );
|
|
|
|
// accumulators
|
|
GenerateAccumulators( NonFrameStats, DataFrame.CountAccumulators, DataFrame.FloatAccumulators );
|
|
}
|
|
|
|
#endif
|