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97cab931199bd45cd3405156e2debb10e793ea96
UnrealEngineUWP/Engine/Source/Developer/ScreenShotComparisonTools/Private
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jerome delattre 43322bb6a0 Validate active screenshot id before accepting screenshot comparison completion
#jira UE-202925
#rnx
#rb christopher.fiala, sean.sweeney, sebastian.lewicki

[CL 32122480 by jerome delattre in ue5-main branch]
2024-03-08 11:48:08 -05:00
..
ImageComparer.cpp
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Resemble.tps
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ScreenshotComparisonSettings.cpp
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ScreenShotManager.cpp
Validate active screenshot id before accepting screenshot comparison completion
2024-03-08 11:48:08 -05:00
ScreenShotManager.h
Add the ViewRectOffset "test variant" to all screenshot functional tests. When a test variant is enabled, the test will take two screenshots, one in the base configuration, and one in the variant configuration, and fail if both are not similar to the ground truth. The ViewRectOffset variant will be enabled if "Support Stereo Test Variants" is checked on the functional test actor (TRUE by default) and the CVar r.EnableStereoScreenshotTestVariants is set to 1. The CVar is 0 by default for the time being, so there should be no changes to ET unless it is manually set to true.
2023-11-01 20:00:13 -04:00
ScreenShotToolsModule.cpp
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