Files
UnrealEngineUWP/Engine/Source/Editor/SourceControlWindows/SourceControlWindows.Build.cs
luc eygasier 9787a46325 Adds Base for Uncontrolled Changelist module.
#rb Sebastien.Lussier

#changelist validated

[CL 16224279 by luc eygasier in ue5-main branch]
2021-05-06 14:40:16 -04:00

43 lines
909 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SourceControlWindows : ModuleRules
{
public SourceControlWindows(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Editor/SourceControlWindows/Public");
PrivateIncludePaths.Add("Editor/SourceControlWindows/Private");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
"Engine",
"Slate",
"SlateCore",
"EditorStyle",
"SourceControl",
"UncontrolledChangelists",
"AssetTools",
"EditorFramework",
"WorkspaceMenuStructure",
"DeveloperSettings",
"UnrealEd" // We need this dependency here because we use PackageTools.
}
);
if(Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"ToolMenus"
}
);
}
}
}