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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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975c88687045fcceedfe598b4ff310671680cd3d
UnrealEngineUWP/Engine/Source/Developer/TextureCompressor
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Rolando Caloca 1a30325d6f Copying //UE4/Dev-RenderPlat-Staging@9551419 to //UE4/Main
#rb none
#rnx

[CL 9551447 by Rolando Caloca in Main branch]
2019-10-11 15:33:31 -04:00
..
Private
Copying //UE4/Dev-RenderPlat-Staging@9551419 to //UE4/Main
2019-10-11 15:33:31 -04:00
Public
Copying //UE4/Dev-RenderPlat-Staging@9551419 to //UE4/Main
2019-10-11 15:33:31 -04:00
TextureCompressor.Build.cs
Fix checks on bBuildDeveloperTools that are actually meant on checks for the editor. It should be possible to set bBuildDeveloperTools for runtime games.
2019-08-30 16:10:54 -04:00
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