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9753392e2b93b65111d4e6998720bb7cf782f798
UnrealEngineUWP/Engine/Source/Developer/ShaderFormatOpenGL
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Dmitriy Dyomin edd0257c55 Remove Texture2D as a storage for GPUScene primitives, OpenGL will use StructuredBuffers supported through SSBOs
#rb jack.porter
#fyi ola.olsson

[CL 15415286 by Dmitriy Dyomin in ue5-main branch]
2021-02-16 00:46:28 -04:00
..
Private
Remove Texture2D as a storage for GPUScene primitives, OpenGL will use StructuredBuffers supported through SSBOs
2021-02-16 00:46:28 -04:00
Public
Remove Texture2D as a storage for GPUScene primitives, OpenGL will use StructuredBuffers supported through SSBOs
2021-02-16 00:46:28 -04:00
ShaderFormatOpenGL.Build.cs
Merge Release-Engine-Staging to Main @ CL# 14467590
2020-10-09 22:42:26 -04:00
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