Files
UnrealEngineUWP/Engine/Source/Editor/EditorWidgets/EditorWidgets.Build.cs
aditya ravichandran efbd98a46f SFilterBar: Add the ability to save the current set of filters in a config file
#jira UE-151903
#preflight 62a8e87fd502a554368de197
#rb lauren.barnes

#ROBOMERGE-AUTHOR: aditya.ravichandran
#ROBOMERGE-SOURCE: CL 20669240 via CL 20670228 via CL 20670242 via CL 20670258
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v955-20579017)

[CL 20672011 by aditya ravichandran in ue5-main branch]
2022-06-15 12:39:31 -04:00

28 lines
539 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class EditorWidgets : ModuleRules
{
public EditorWidgets(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("AssetRegistry");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorFramework",
"UnrealEd",
"CoreUObject",
"ToolWidgets",
"EditorConfig"
}
);
DynamicallyLoadedModuleNames.Add("AssetRegistry");
}
}