Files
UnrealEngineUWP/Engine/Source/Runtime/EngineSettings/Classes/GameSessionSettings.h
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

29 lines
793 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "GameSessionSettings.generated.h"
UCLASS(config=Game)
class ENGINESETTINGS_API UGameSessionSettings
: public UObject
{
GENERATED_UCLASS_BODY()
/** Maximum number of spectators allowed by this server. */
UPROPERTY(globalconfig, EditAnywhere, Category=GameSessionSettings)
int32 MaxSpectators;
/** Maximum number of players allowed by this server. */
UPROPERTY(globalconfig, EditAnywhere, Category=GameSessionSettings)
int32 MaxPlayers;
/** Is voice enabled always or via a push to talk key binding. */
UPROPERTY(globalconfig, EditAnywhere, Category=GameSessionSettings)
uint32 bRequiresPushToTalk:1;
};