Files
UnrealEngineUWP/Engine/Source/Programs/Mac/UE4EditorServices/UE4EditorServices.Target.cs
Chris Gagnon 9f1505e469 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 6671275 by Chris Gagnon in Dev-Editor branch]
2019-05-29 20:48:56 -04:00

30 lines
874 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedPlatforms("Mac")]
public class UE4EditorServicesTarget : TargetRules
{
public UE4EditorServicesTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Monolithic;
LaunchModuleName = "UE4EditorServices";
bBuildDeveloperTools = false;
bUseMallocProfiler = false;
bCompileICU = false;
// Editor-only data, however, is needed
bBuildWithEditorOnlyData = false;
// Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = false;
// We still need to support old versions of the engine that are compatible with OS X 10.9
bEnableOSX109Support = true;
}
}