Files
UnrealEngineUWP/Engine/Source/Editor/GameProjectGeneration/Classes/DefaultTemplateProjectDefs.h
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

21 lines
740 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "TemplateProjectDefs.h"
#include "DefaultTemplateProjectDefs.generated.h"
UCLASS()
class GAMEPROJECTGENERATION_API UDefaultTemplateProjectDefs : public UTemplateProjectDefs
{
GENERATED_UCLASS_BODY()
virtual bool GeneratesCode(const FString& ProjectTemplatePath) const override;
virtual bool IsClassRename(const FString& DestFilename, const FString& SrcFilename, const FString& FileExtension) const override;
virtual void AddConfigValues(TArray<FTemplateConfigValue>& ConfigValuesToSet, const FString& TemplateName, const FString& ProjectName, bool bShouldGenerateCode) const override;
};