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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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9723958dae804eeea1bd5bb36c40bfa0bf77e197
UnrealEngineUWP/Engine/Source/Developer/MaterialUtilities/Private
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Chris Gagnon 8388cba784 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) prep for copy up.
#rb none

[CL 8573147 by Chris Gagnon in Dev-Editor branch]
2019-09-09 11:59:53 -04:00
..
MaterialUtilities.cpp
Add support to material interface for querying RVT paramters
2019-09-06 18:57:30 -04:00
MeshRendering.cpp
MeshDescription now uses triangles as its primary face representation. They can and should be used in preference to polygons when a mesh is known to be entirely triangulated, as they are quicker, and can be used in exactly the same way.
2019-06-20 08:20:20 -04:00
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