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UnrealEngineUWP
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96ed2dbc6164e2cc7d3ec565c9326d69d7ea311a
UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
ModelViewViewModel
/
Source
/
ModelViewViewModelBlueprint
/
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patrick boutot
96ed2dbc61
MVVM: Save the MemberReference with self context. That allow the path to be used in the skeletal compilation phase.
...
#rb editor-ui-systems [CL 26053542 by patrick boutot in ue5-main branch]
2023-06-16 11:26:16 -04:00
..
Bindings
MVVM: Remove needs to have a SourcePath for ComplexConversionFunction. The source data is inside the function itself and the fieldnotify name is already saved in the class binding.
2023-03-22 13:07:37 -04:00
ViewModel
MVVM: Remove the specialized viewmodel editor and use the Blueprint base editor instead.
2023-04-19 12:21:08 -04:00
MVVMBlueprintView.h
MVVM: Save the MemberReference with self context. That allow the path to be used in the skeletal compilation phase.
2023-06-16 11:26:16 -04:00
MVVMBlueprintViewBinding.h
MVVM: Prevent crash with undo or when a binding is removed. The DetailView used to point directly to the binding in the view. WHen the view is modified, the DetailView was pointing to a dangling pointer. Also remove the customizaer because they don't respect the selection rules.
2023-05-11 08:09:35 -04:00
MVVMBlueprintViewModel.h
…
MVVMBlueprintViewModelContext.h
MVVM: Change the displayname of some Viewmodel properties.
2023-06-16 10:41:42 -04:00
MVVMDeveloperProjectSettings.h
Disable/enable context filtering in MVVM binding creation through project settings or a temporary checkbox
2023-03-23 15:27:54 -04:00
MVVMPropertyPath.h
MVVM: Save the MemberReference with self context. That allow the path to be used in the skeletal compilation phase.
2023-06-16 11:26:16 -04:00
MVVMWidgetBlueprintExtension_View.h
Gather search data for the BlueprintExtension. Used by the FindInBlueprint system.
2023-04-19 08:26:32 -04:00