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UnrealEngineUWP
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96dd1eb3309e6dc045e4cf41ace871b7a8b25aba
UnrealEngineUWP
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Engine
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Joakim Lindqvist
96dd1eb330
Horde Storage - Renamed Namespace to Ns in metadata response to make it easier to deserialize to a C# identifier (this is also more in line with how we generally serialize the namespace).
...
#preflight none [CL 18841813 by Joakim Lindqvist in ue5-main branch]
2022-02-03 08:03:08 -05:00
..
Developer
Remove Flush/WaitForPendingFlush calls when running COTF, they are no longer needed
2022-02-03 06:34:31 -05:00
Editor
Remove Flush/WaitForPendingFlush calls when running COTF, they are no longer needed
2022-02-03 06:34:31 -05:00
Programs
Horde Storage - Renamed Namespace to Ns in metadata response to make it easier to deserialize to a C# identifier (this is also more in line with how we generally serialize the namespace).
2022-02-03 08:03:08 -05:00
Runtime
Add precomputed BSDF directional albedo path for non-editor target.
2022-02-03 07:56:44 -05:00
ThirdParty
ShaderConductor: Parse ovr_multiview_view_count option
2022-02-02 08:01:10 -05:00
UnrealClient.Target.cs
…
UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
…