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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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9662bc33d89df83517cc5d856f48f42e485b98cd
UnrealEngineUWP/Engine/Source
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sebastien hillaire 9662bc33d8 Move ResetLoaders wwhen duplicating material to a more correct place: UpdateOriginalMaterial, called when duplicating materials on apply, save or else.
Follow up to 25171370.

#rb Francis.Hurteau
#preflight https://horde.devtools.epicgames.com/job/6450dc6f1c2846595c92feec

[CL 25301476 by sebastien hillaire in ue5-main branch]
2023-05-02 10:32:39 -04:00
..
Developer
Fix material baking incorrectly stating that EmissiveColor is baked as sRGB while in reality it's always baked as linear because of the HDR rendertarget.
2023-05-02 10:11:29 -04:00
Editor
Move ResetLoaders wwhen duplicating material to a more correct place: UpdateOriginalMaterial, called when duplicating materials on apply, save or else.
2023-05-02 10:32:39 -04:00
Programs
Implement getting session info using trace guid.
2023-05-02 10:26:21 -04:00
Runtime
Fixed r.Nanite.Tessellation cvar accessed from non-render thread (via CollectRasterPSOInitializersForPipeline -> PackMaterialBitFlags).
2023-05-02 09:54:51 -04:00
ThirdParty
Re-add Swappy source
2023-05-02 07:54:58 -04:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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