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50 lines
1.2 KiB
C#
50 lines
1.2 KiB
C#
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class FunctionalTesting : ModuleRules
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{
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public FunctionalTesting(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"ShaderCore",
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"Slate",
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"MessageLog",
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"AIModule",
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"RenderCore",
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"AssetRegistry",
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"RHI",
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"UMG",
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"AutomationController",
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}
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);
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if (Target.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.Add("UnrealEd");
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}
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PrivateIncludePaths.AddRange(
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new string[]
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{
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"MessageLog/Public",
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"Stats/Public",
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"Developer/FunctionalTesting/Private",
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}
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);
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if (Target.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"SourceControl"
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}
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);
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}
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}
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}
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