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95bb09fc662c19fa030850dad614060aedabdbe0
UnrealEngineUWP/Engine/Source/Runtime/StaticMeshDescription
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alexis matte c4765e5da4 Do not cache the MeshDescription triangles/vertices count when we load the mesh description. Setting the cache when building the renderdata is good enough and it can use the already computed "FOverlappingCorners".
#jira UE-172554
#rb danny.couture
#rnx
#preflight 639772422540a78d27c8813f

[CL 23499862 by alexis matte in ue5-main branch]
2022-12-13 18:17:40 -05:00
..
Private
Do not cache the MeshDescription triangles/vertices count when we load the mesh description. Setting the cache when building the renderdata is good enough and it can use the already computed "FOverlappingCorners".
2022-12-13 18:17:40 -05:00
Public
Do not cache the MeshDescription triangles/vertices count when we load the mesh description. Setting the cache when building the renderdata is good enough and it can use the already computed "FOverlappingCorners".
2022-12-13 18:17:40 -05:00
StaticMeshDescription.Build.cs
…
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