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95bb09fc662c19fa030850dad614060aedabdbe0
UnrealEngineUWP/Engine/Source/Runtime/InteractiveToolsFramework
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bryan sefcik b30383a834 Fixed compile issues found after moving module files around in the unity files.
Also added missing generated.h includes.

#jira
#preflight 639bbcb2776b61ba3b35a835

[CL 23535000 by bryan sefcik in ue5-main branch]
2022-12-15 19:56:15 -05:00
..
Private
InteractiveToolsFramework: Adds new helper methods to determine count ActorComponents that match TargetRequirements and an additional test predicate for specialized scenarios. Additionally adds a couple of helper methods to test for Volume components and component classes that support UVs. This is to fix the issues surrounding the UV modeling tools that shouldn't be viable for Volume type targets.
2022-12-15 18:17:12 -05:00
Public
Fixed compile issues found after moving module files around in the unity files.
2022-12-15 19:56:15 -05:00
InteractiveToolsFramework.Build.cs
Cleaned up build.cs files by removing any include paths that were already being added by UBT. This was done to help identify how include paths are being added and to help with future refactoring.
2022-09-08 21:44:02 -04:00
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