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Various improvements to FSparseDynamicPointOctree: - replaced FSmallListSet with new TSparseListSet<int> - removed ValidPointIDs flag array, can be inferred from PointIDToCellMap - replaced checks with checkSlow - added some variants of internal functions for box center, width, etc, that can work off level/index directly, instead of requiring a cell - range query functinos use new TSparseGrid3::RangeIteration to avoid iterating over all root cells - added ::ParallelInsertDensePointSet() which can do parallel octree build into fully-expanded leaf nodes - added ::ConfigureFromPointCountEstimate() which can estimate MaxDepth and RootDimension given an estimate of point count, useful primarily with ParallelInsertDensePointSet() - added ::RemovePointUnsafe() which skips various range checking etc #rb jimmy.andrews #preflight 37e92f8cc307d6fa52d41c7 [CL 23258977 by ryan schmidt in ue5-main branch]