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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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95bb09fc662c19fa030850dad614060aedabdbe0
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime
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jaime cifuentes a20a6e0027 Added validation and visual error functionality to AnimNode_SkeletalControlBase, which can be used to check referenced bones and show errors on the AnimGraph nodes that use them (so it is clear if the setup does not work due to a bone missing)
#rb thomas.sarkanen
#jira UE-160111
#preflight 63b85453c927e34482895de4

[CL 23599353 by jaime cifuentes in ue5-main branch]
2023-01-06 12:16:12 -05:00
..
Private
Added validation and visual error functionality to AnimNode_SkeletalControlBase, which can be used to check referenced bones and show errors on the AnimGraph nodes that use them (so it is clear if the setup does not work due to a bone missing)
2023-01-06 12:16:12 -05:00
Public
Added validation and visual error functionality to AnimNode_SkeletalControlBase, which can be used to check referenced bones and show errors on the AnimGraph nodes that use them (so it is clear if the setup does not work due to a bone missing)
2023-01-06 12:16:12 -05:00
AnimGraphRuntime.Build.cs
Cleaned up build.cs files by removing any include paths that were already being added by UBT. This was done to help identify how include paths are being added and to help with future refactoring.
2022-09-08 21:44:02 -04:00
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