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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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95bb09fc662c19fa030850dad614060aedabdbe0
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform/Windows
History
bryan sefcik 13665b41ad Turned off VTune and ISPC when compiling windows arm64
#preflight 63b607132960b73220d02835

[CL 23583219 by bryan sefcik in ue5-main branch]
2023-01-04 18:23:39 -05:00
..
ResXResource
…
AppXManifestGeneratorBase.cs
rename VCManifestGenerator to AppXManifestGenerator to prevent confusion with the embedded link.exe .manifest file.
2022-10-24 10:24:17 -04:00
MicrosoftPlatformSDK.cs
Fixes to get arm64 and arm64ec to partially compile.
2022-12-08 17:28:30 -05:00
MicrosoftPlatformSDK.Versions.cs
UnrealBuildTool: Compiling Microsoft platforms with Clang when using VS2022 runtime requires Clang 14
2022-11-18 12:39:33 -05:00
PVSToolChain.cs
- Allow for a platform to compile for multiple architectures, and have the high-level compile separately, and then link not separately (this means we can't use the one-target-per-architecture stuff that is already present)
2022-11-30 13:38:45 -05:00
UEBuildWindows.cs
Turned off VTune and ISPC when compiling windows arm64
2023-01-04 18:23:39 -05:00
VCCompileAction.cs
…
VCEnvironment.cs
Fixes to get arm64 and arm64ec to partially compile.
2022-12-08 17:28:30 -05:00
VCPreludeCache.cs
…
VCToolChain.cs
#jira: FORT-549398
2022-12-15 21:07:12 -05:00
WindowsExports.cs
Fixes to get arm64 and arm64ec to partially compile.
2022-12-08 17:28:30 -05:00
WindowsProjectGenerator.cs
…
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