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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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95bb09fc662c19fa030850dad614060aedabdbe0
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform/Android
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Chris Babcock 9038a4c061 Allow UPL to use tools schema
Allow "build" as part of project names

#jira UE-173037
#android
#review-23584632 none
#rb none

#preflight https://horde.devtools.epicgames.com/log/639e0337012902cb8df765e4

[CL 23584631 by Chris Babcock in ue5-main branch]
2023-01-04 20:52:16 -05:00
..
AndroidAARHandler.cs
…
AndroidExports.cs
…
AndroidPlatformSDK.cs
Turnkey support for Android on Mac
2022-10-26 17:31:02 -04:00
AndroidPlatformSDK.Versions.cs
Make NDK 25b the minimum supported for Android to deal with library incompatibility linking against older versions
2022-10-14 18:42:15 -04:00
AndroidProjectGenerator.cs
PR #9690: Use vswhere -find to identify if AGDE is installed (Contributed by emrekultursay)
2022-11-28 02:42:22 -05:00
AndroidToolChain.cs
PR #9842: [BugFix][UBT][AndroidToolChain] Fix Regex failed to parse AndroidClangBuild (Contributed by dorgonman)
2023-01-03 17:12:24 -05:00
UEBuildAndroid.cs
- Added to new architecture APIs to UEBuildPlatform
2022-12-06 18:21:19 -05:00
UEDeployAndroid.cs
Allow UPL to use tools schema
2023-01-04 20:52:16 -05:00
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