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UnrealEngineUWP
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UnrealEngineUWP
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UnrealBuildTool
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jlsalmon
1ed2d25d75
PR
#9272
: feat: add support for early init scripts (Contributed by jlsalmon)
...
#preflight 63b4b775202bee5e27b57099 [CL 23571674 by jlsalmon in ue5-main branch]
2023-01-03 18:31:46 -05:00
..
AggregateClangTimingInfo.cs
…
AggregateParsedTimingInfo.cs
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AnalyzeMode.cs
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BuildMode.cs
PR
#9272
: feat: add support for early init scripts (Contributed by jlsalmon)
2023-01-03 18:31:46 -05:00
CleanMode.cs
Add warning log to Xcode clean
2022-12-14 14:56:28 -05:00
DeployMode.cs
…
ExecuteMode.cs
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FixIncludePathsMode.cs
FixIncludePaths: Add -IncludeFilter to limit the #includes that are modified
2022-11-14 18:26:52 -05:00
GenerateClangDatabase.cs
Removed "-Compiler=Clang" because we found we got better results from the clang tools when they did the msvc to clang conversion for windows than UBT.
2022-10-19 22:01:14 -04:00
GenerateProjectFilesMode.cs
- Added some logging to GenerateProjectFiles, when writing multiple project formats, to indicate what is happening (like why "Generating data for project indexing" is printed twice)
2022-12-14 15:36:40 -05:00
InlineGeneratedCpps.cs
Fixed an issue where the script would sometimes add a newline at the end of the file.
2022-11-24 20:02:24 -05:00
JsonExportMode.cs
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ParseMsvcTimingInfo.cs
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PrintBuildGraphInfo.cs
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ProfileUnitySizesMode.cs
Updated to disable XGE and SNDBS when profiling.
2022-11-17 15:29:33 -05:00
QueryTargetsMode.cs
UBT: When running QueryTargets commandlet, only write out default targets, if one is specified for a given target type.
2022-11-28 15:32:58 -05:00
ServerMode.cs
Fixing UnrealBuildTool deprecation warnings.
2022-11-09 04:11:36 -05:00
SetupPlatformsMode.cs
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TestMode.cs
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UnrealHeaderToolMode.cs
Added the ability to throw errors or warnings if the generated header is not properly included or if a regular or namespaced enum does not have an underlying type specified. These are both silent at the moment.
2023-01-03 15:35:44 -05:00
ValidatePlatformsMode.cs
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WriteDocumentationMode.cs
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WriteMetadataMode.cs
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