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UnrealEngineUWP
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95bb09fc662c19fa030850dad614060aedabdbe0
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
UnrealBuildTool
/
Configuration
History
mickael gilabert
8035f50368
UBT: Expose OptimizationLevel to cmd line
...
[REVIEW] [at]joe.kirchoff #rnx [CL 23580316 by mickael gilabert in ue5-main branch]
2023-01-04 15:50:38 -05:00
..
BuildConfiguration.cs
Enabled the warning on C++ UHT being used
2022-11-29 12:24:14 -05:00
ModuleRules.cs
Changing bUseGameplayDebugger to be an enum (Default, Core, Disabled) instead of a bool
2022-12-06 20:01:28 -05:00
ModuleRulesContext.cs
…
TargetDescriptor.cs
- More Architecture cleanup
2022-12-07 09:42:34 -05:00
TargetInfo.cs
…
TargetRules.cs
UBT: Expose OptimizationLevel to cmd line
2023-01-04 15:50:38 -05:00
TestModuleRules.cs
Catch2 feature introduced: test groups and group events at global, group and test group before/after levels
2022-11-08 16:02:46 -05:00
TestTargetRules.cs
Check for File nullable when tagging test builds
2022-11-02 14:43:21 -04:00
UEBuildBinary.cs
- Allow for a platform to compile for multiple architectures, and have the high-level compile separately, and then link not separately (this means we can't use the one-target-per-architecture stuff that is already present)
2022-11-30 13:38:45 -05:00
UEBuildBundleResource.cs
…
UEBuildDeploy.cs
TestTarget Resource folders can now exist in any of the module's locations (eg, platform extension directory)
2022-10-18 11:48:58 -04:00
UEBuildFramework.cs
Add support for XCFramework to UBT on iOS
2022-11-15 04:20:41 -05:00
UEBuildModule.cs
- Allow for a platform to compile for multiple architectures, and have the high-level compile separately, and then link not separately (this means we can't use the one-target-per-architecture stuff that is already present)
2022-11-30 13:38:45 -05:00
UEBuildModuleCPP.cs
- Allow for a platform to compile for multiple architectures, and have the high-level compile separately, and then link not separately (this means we can't use the one-target-per-architecture stuff that is already present)
2022-11-30 13:38:45 -05:00
UEBuildModuleExternal.cs
…
UEBuildPlatform.cs
- More Architecture cleanup
2022-12-07 09:42:34 -05:00
UEBuildPlatformFactory.cs
…
UEBuildPlugin.cs
…
UEBuildTarget.cs
- Fixed issue with Programs writing to Engine/Binaries when another project's .uproject is passed in as context for compiling the program.
2023-01-03 13:46:56 -05:00