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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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95bb09fc662c19fa030850dad614060aedabdbe0
UnrealEngineUWP/Engine/Source/Editor/GraphEditor
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jaime cifuentes a20a6e0027 Added validation and visual error functionality to AnimNode_SkeletalControlBase, which can be used to check referenced bones and show errors on the AnimGraph nodes that use them (so it is clear if the setup does not work due to a bone missing)
#rb thomas.sarkanen
#jira UE-160111
#preflight 63b85453c927e34482895de4

[CL 23599353 by jaime cifuentes in ue5-main branch]
2023-01-06 12:16:12 -05:00
..
Private
Added validation and visual error functionality to AnimNode_SkeletalControlBase, which can be used to check referenced bones and show errors on the AnimGraph nodes that use them (so it is clear if the setup does not work due to a bone missing)
2023-01-06 12:16:12 -05:00
Public
Added validation and visual error functionality to AnimNode_SkeletalControlBase, which can be used to check referenced bones and show errors on the AnimGraph nodes that use them (so it is clear if the setup does not work due to a bone missing)
2023-01-06 12:16:12 -05:00
GraphEditor.Build.cs
UE-145634 - Delegate fixup doesn't work when bound functions are not in the current BP
2022-09-19 22:27:18 -04:00
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