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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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95bb09fc662c19fa030850dad614060aedabdbe0
UnrealEngineUWP/Engine/Source/Developer/AssetTools
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nick darnell 32457bcb13 AssetDefinition - Converted Fonts/FontFaces, SlateBrush, SlateWidgetStyle, and Lightweight instance.
#jira UE-165574

[CL 23592534 by nick darnell in ue5-main branch]
2023-01-05 16:11:54 -05:00
..
Private
AssetDefinition - Converted Fonts/FontFaces, SlateBrush, SlateWidgetStyle, and Lightweight instance.
2023-01-05 16:11:54 -05:00
Public
Fixed so all headers can be compiled stand alone
2023-01-04 15:49:53 -05:00
AssetTools.Build.cs
Sequencer: Curve Editor: Improve curve editor playback speed by using an UMG SRetainerWidget that caches to a render target. We then tie the new caching of our lines/keys so that if our cache updates we just then need to manually RequestRender on the RetainerWidget. This gives us nearly no performance decrease now when rendering curves. In AssetTools it uses the CurveEditorView module causing a cycle, but it's not actually needed since it loads and uses the module directly and uses privateincludedepency instead. Currently we need to include UMG but this will probably change as Daren get's time to move the RetainerWidget code to a different module.
2022-12-07 14:21:16 -05:00
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