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UnrealEngineUWP
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958ec0d6fc2ed1c3c331d645334aaeddce5b3420
UnrealEngineUWP
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Engine
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Source
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Programs
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AutomationTool
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Win
History
Ben Marsh
c232c86112
Set UAT to always use the original executable to launch packaged games; passing project on the command line conflicts with the one added by the bootstrapper.
...
[CL 2317187 by Ben Marsh in Main branch]
2014-10-02 10:50:09 -04:00
..
Properties
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
Win.Automation.csproj
Add a program to bootstrap packaged games, which checks for dependencies being installed (an option to include prerequisites in the game is in the packaging settings), then starts the engine with the right commandline for the project. Takes an icon from Build/Windows/Application.ico if present (which allows setting the icon for content-only projects) or the game executable being launched. Resource files added to code projects now use this icon instead.
2014-09-23 13:55:06 -04:00
WinPlatform.Automation.cs
Set UAT to always use the original executable to launch packaged games; passing project on the command line conflicts with the one added by the bootstrapper.
2014-10-02 10:50:09 -04:00
WinPlatformResources.Automation.cs
CIS fix for Mac.
2014-09-23 15:00:24 -04:00