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* Add screenshots and sample code for configuring job parameters. * Add placeholder files for tutorials. * Fix markdown linting in most files. [CL 30893696 by ben marsh in ue5-main branch]
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Horde > Getting Started: Build Automation
Getting Started: Build Automation
Introduction
Horde implements a build automation system using BuildGraph as a scripting language, which supports Windows, Mac and Linux. It integrates closely with Horde's remote execution capabilities, UnrealGameSync, and other tools in the Unreal Engine ecosystem.
The terms Continuous Integration (CI) and Continuous Delivery (CD) are common monikers for the purposes of build automation; ensuring that the state of a project is continuously being monitored and that builds are produced regularly. The terms are used interchangably in this documentation.
Prerequisites
- Install the Horde server
- One or more machines to function as build workers