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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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9576f1f08d768767bb52844eb980d61806bc3403
UnrealEngineUWP/Engine
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Graeme Thornton 9576f1f08d Create and use auxilliary depth texture in the forward rendering path when simulationous depth test/read isn't supported on the target hardware.
Fixes TTP 335869 - UE4: RENDERING: CRITICAL: EDITOR: CRASH: Occurs when launching mobile preview on the StarterMap using the Asus UX31 Sandy Bridge Ultrabook

[CL 2119491 by Graeme Thornton in Main branch]
2014-06-27 10:57:41 -04:00
..
Binaries/ThirdParty/Mono/Mac/bin
…
Build
Changed Mac/SetupMono.sh so that it allows only 3.2.6 for now as this seems to be the only version that doesn't cause us problems with UAT
2014-06-26 15:27:53 -04:00
Config
Moved MSAA scalability levels from PostProcessQuality to AntiAliasingQuality
2014-06-27 09:06:32 -04:00
Plugins
Paper2D: Fix intermittent corruption issue when converting old sprites on load due to async texture data creation by blocking
2014-06-27 03:19:45 -04:00
Programs
UBT XML configuration improvements:
2014-06-05 12:12:32 -04:00
Shaders
Create and use auxilliary depth texture in the forward rendering path when simulationous depth test/read isn't supported on the target hardware.
2014-06-27 10:57:41 -04:00
Source
Create and use auxilliary depth texture in the forward rendering path when simulationous depth test/read isn't supported on the target hardware.
2014-06-27 10:57:41 -04:00
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