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[FYI] Patrick.Boutot Original CL Desc ----------------------------------------------------------------- MVVM: Remove the specialized viewmodel editor and use the Blueprint base editor instead. #jira UE-182297 #preflight 64381b51df20983c41604681 [CL 25035582 by bob tellez in ue5-main branch]
52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ViewModel/MVVMViewModelBlueprint.h"
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#include "ViewModel/MVVMViewModelBlueprintCompiler.h"
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#include "ViewModel/MVVMViewModelBlueprintGeneratedClass.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(MVVMViewModelBlueprint)
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TSharedPtr<FKismetCompilerContext> UMVVMViewModelBlueprint::GetCompilerForViewModelBlueprint(UBlueprint* BP, FCompilerResultsLog& InMessageLog, const FKismetCompilerOptions& InCompileOptions)
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{
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return TSharedPtr<FKismetCompilerContext>(new UE::MVVM::FViewModelBlueprintCompilerContext(CastChecked<UMVVMViewModelBlueprint>(BP), InMessageLog, InCompileOptions));
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}
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UMVVMViewModelBlueprintGeneratedClass* UMVVMViewModelBlueprint::GetViewModelBlueprintGeneratedClass() const
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{
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return Cast<UMVVMViewModelBlueprintGeneratedClass>(*GeneratedClass);
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}
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UMVVMViewModelBlueprintGeneratedClass* UMVVMViewModelBlueprint::GetViewModelBlueprintSkeletonClass() const
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{
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return Cast<UMVVMViewModelBlueprintGeneratedClass>(*SkeletonGeneratedClass);
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}
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bool UMVVMViewModelBlueprint::SupportsMacros() const
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{
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return false;
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}
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bool UMVVMViewModelBlueprint::SupportsEventGraphs() const
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{
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return false;
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}
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bool UMVVMViewModelBlueprint::SupportsDelegates() const
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{
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return false;
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}
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bool UMVVMViewModelBlueprint::SupportsAnimLayers() const
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{
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return false;
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}
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