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GPU feedback is still only generated by pixel shader so using vertex shader sampling will require care Initially we can rely on game side logic to make CPU requests for pages around the camera But in future the aim would be to support a non screenspace GPU feedback system [FYI] Ben.Ingram #ROBOMERGE-SOURCE: CL 7936378 via CL 7939769 #ROBOMERGE-BOT: (v391-7919777) [CL 7939949 by jeremy moore in Main branch]