Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundSettings.h
rob gay 94e46a67f9 Initial MetaSound Editor Page Support (cvar disabled until all transactions are supported and tested)
#jira UE-194160
#rb phil.popp
#rnx
#tests PIE, MetaSound Asset Editor, Engine Automation tests

[CL 34535569 by rob gay in ue5-main branch]
2024-06-20 13:33:47 -04:00

177 lines
6.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Delegates/DelegateCombinations.h"
#include "Engine/DeveloperSettings.h"
#include "MetasoundFrontendDocument.h"
#include "UObject/NoExportTypes.h"
#include "UObject/Object.h"
#include "UObject/ObjectMacros.h"
#include "UObject/PerPlatformProperties.h"
#include "MetasoundSettings.generated.h"
// Forward Declarations
struct FMetasoundFrontendClassName;
struct FPropertyChangedChainEvent;
#if WITH_EDITORONLY_DATA
namespace Metasound::Engine
{
DECLARE_MULTICAST_DELEGATE(FOnSettingsDefaultConformed);
DECLARE_MULTICAST_DELEGATE(FOnPageSettingsUpdated);
} // namespace Metasound::Engine
#endif // WITH_EDITORONLY_DATA
UENUM()
enum class EMetaSoundMessageLevel : uint8
{
Error,
Warning,
Info
};
USTRUCT()
struct METASOUNDENGINE_API FDefaultMetaSoundAssetAutoUpdateSettings
{
GENERATED_BODY()
/** MetaSound to prevent from AutoUpdate. */
UPROPERTY(EditAnywhere, Category = "AutoUpdate", meta = (AllowedClasses = "/Script/MetasoundEngine.MetaSound, /Script/MetasoundEngine.MetaSoundSource"))
FSoftObjectPath MetaSound;
};
UCLASS(Hidden)
class METASOUNDENGINE_API UMetaSoundQualityHelper : public UObject
{
GENERATED_BODY()
public:
/**
* Returns a list of quality settings to present to a combobox
* */
UFUNCTION()
static TArray<FName> GetQualityList();
};
USTRUCT()
struct METASOUNDENGINE_API FMetaSoundPageSettings
{
GENERATED_BODY()
UPROPERTY()
FGuid UniqueId;
/** Name of this page's setting. This will appear in the MetaSound Asset Editor's 'Page Selector'.
The names should be unique and adequately describe the Entry. "High", "Low" etc. **/
UPROPERTY(EditAnywhere, Category = "Pages")
FName Name;
#if WITH_EDITORONLY_DATA
// When true, page data defined on serialized MetaSounds are included in cook for the assigned platform(s).
UPROPERTY(EditAnywhere, config, Category = "Pages")
FPerPlatformBool CookForPlatform = true;
#endif //WITH_EDITORONLY_DATA
};
USTRUCT()
struct METASOUNDENGINE_API FMetaSoundQualitySettings
{
GENERATED_BODY()
#if WITH_EDITORONLY_DATA
/** A hidden GUID that will be generated once when adding a new entry. This prevents orphaning of renamed entries. **/
UPROPERTY()
FGuid UniqueId;
/** Name of this quality setting. This will appear in the quality dropdown list.
The names should be unique and adequately describe the Entry. "High", "Low" etc. **/
UPROPERTY(EditAnywhere, Category = "Quality")
FName Name;
#endif // WITH_EDITORONLY_DATA
/** Sample Rate (in Hz). NOTE: A Zero value will have no effect and use the Device Rate. **/
UPROPERTY(EditAnywhere, config, Category = "Quality", meta = (ClampMin = "0", ClampMax="96000"))
FPerPlatformInt SampleRate = 0;
/** Block Rate (in Hz). NOTE: A Zero value will have no effect and use the Default (100) **/
UPROPERTY(EditAnywhere, config, Category = "Quality", meta = (ClampMin = "0", ClampMax="1000"))
FPerPlatformFloat BlockRate = 0.f;
};
UCLASS(config = MetaSound, defaultconfig, meta = (DisplayName = "MetaSounds"))
class METASOUNDENGINE_API UMetaSoundSettings : public UDeveloperSettings
{
GENERATED_BODY()
public:
/** If true, AutoUpdate is enabled, increasing load times. If false, skips AutoUpdate on load, but can result in MetaSounds failing to load,
* register, and execute if interface differences are present. */
UPROPERTY(EditAnywhere, config, Category = AutoUpdate)
bool bAutoUpdateEnabled = true;
/** List of native MetaSound classes whose node references should not be AutoUpdated. */
UPROPERTY(EditAnywhere, config, Category = AutoUpdate, meta = (DisplayName = "DenyList", EditCondition = "bAutoUpdateEnabled"))
TArray<FMetasoundFrontendClassName> AutoUpdateDenylist;
/** List of MetaSound assets whose node references should not be AutoUpdated. */
UPROPERTY(EditAnywhere, config, Category = AutoUpdate, meta = (DisplayName = "Asset DenyList", EditCondition = "bAutoUpdateEnabled"))
TArray<FDefaultMetaSoundAssetAutoUpdateSettings> AutoUpdateAssetDenylist;
/** If true, warnings will be logged if updating a node results in existing connections being discarded. */
UPROPERTY(EditAnywhere, config, Category = AutoUpdate, meta = (DisplayName = "Log Warning on Dropped Connection", EditCondition = "bAutoUpdateEnabled"))
bool bAutoUpdateLogWarningOnDroppedConnection = true;
/** Directories to scan & automatically register MetaSound post initial asset scan on engine start-up.
* May speed up subsequent calls to playback MetaSounds post asset scan but increases application load time.
* See 'MetaSoundAssetSubsystem::RegisterAssetClassesInDirectories' to dynamically register or
* 'MetaSoundAssetSubsystem::UnregisterAssetClassesInDirectories' to unregister asset classes.
*/
UPROPERTY(EditAnywhere, config, Category = Registration, meta = (RelativePath, LongPackageName))
TArray<FDirectoryPath> DirectoriesToRegister;
UPROPERTY(Transient)
int32 DenyListCacheChangeID = 0;
#if WITH_EDITORONLY_DATA
Metasound::Engine::FOnSettingsDefaultConformed OnDefaultConformed;
Metasound::Engine::FOnPageSettingsUpdated OnPageSettingsUpdated;
#endif //WITH_EDITORONLY_DATA
private:
/** Array of possible page settings that can be added to a MetaSound object. */
UPROPERTY(EditAnywhere, config, Category = Pages)
TArray<FMetaSoundPageSettings> PageSettings;
/** Array of possible quality settings for Metasounds to chose from */
UPROPERTY(EditAnywhere, config, Category = Quality)
TArray<FMetaSoundQualitySettings> QualitySettings;
public:
const FMetaSoundPageSettings* FindPageSettings(FName Name) const;
const FMetaSoundPageSettings* FindPageSettings(const FGuid& InPageID) const;
const FMetaSoundQualitySettings* FindQualitySettings(FName Name) const;
const FMetaSoundQualitySettings* FindQualitySettings(const FGuid& InQualityID) const;
const TArray<FMetaSoundPageSettings>& GetPageSettings() const { return PageSettings; }
const TArray<FMetaSoundQualitySettings>& GetQualitySettings() const { return QualitySettings; }
#if WITH_EDITORONLY_DATA
static FName GetPageSettingPropertyName();
static FName GetQualitySettingPropertyName();
#endif // WITH_EDITORONLY_DATA
#if WITH_EDITOR
private:
void ConformPageSettingsDefault(bool bNotifyDefaultConformed);
virtual void PostEditChangeChainProperty(FPropertyChangedChainEvent& PropertyChangedEvent) override;
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
virtual void PostInitProperties() override;
#endif // WITH_EDITOR
};