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#rb Per.Larsson #rnx #preflight 629f530958032863438a0b30 - Storing the segment type as a member made the code would imply to the reader that it could be changed, even though in all paths it was being set to EPackageSegment::Header. Removing the member and just hard coding the segment use should make the code easier to follow. - Editor bulkdata always stores it's payload in the package trailer, which for now counts as the package header. - The only deviation for this is the experimental feature that allows us to store the payloads in a sidecar file. This code path is not currently supported, but has been updated to use hardcoded EPackageSegment::PayloadSidecar. - Given that PackageSegment was always set to EPackageSegment::Header we can easily remove any assert of if statement checking for that. [CL 20553326 by paul chipchase in ue5-main branch]