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94e059bb705ef1cf3c28ba899160a14aaefea8e2
UnrealEngineUWP
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Engine
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Source
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Runtime
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ApplicationCore
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Josh Adams
cf7b982c03
- Fixed more MacOSX*.sdk -> MacOSX.sdk
...
#rb will.damon #preflight skip [CL 20536668 by Josh Adams in ue5-main branch]
2022-06-07 09:25:54 -04:00
..
Private
When mapping the legacy int32 controllerID checkif there is already an allocated platform user id for the input device ID. If there is then we can return that instead of allocating a new one. Add a virtual function that will let you specify that we should create a new platform user id if it is a new input device, mapping each input device to a single platform user. This will be the case on some platforms that don't allow multiple input devices per user.
2022-06-02 16:05:41 -04:00
Public
When mapping the legacy int32 controllerID checkif there is already an allocated platform user id for the input device ID. If there is then we can return that instead of allocating a new one. Add a virtual function that will let you specify that we should create a new platform user id if it is a new input device, mapping each input device to a single platform user. This will be the case on some platforms that don't allow multiple input devices per user.
2022-06-02 16:05:41 -04:00
ApplicationCore.Build.cs
- Fixed more MacOSX*.sdk -> MacOSX.sdk
2022-06-07 09:25:54 -04:00