Files
UnrealEngineUWP/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITextureFormatModule.h
Max Preussner 121fccd2ab Code and documentation cleanup pass
- removed dummy UClasses (no longer needed)
- removed file header comments (not used)
- removed duplicated function documentation in cpp files
- documentation cleanup, punctuation, spelling etc.
- pragma once include guards (now work on all platforms)
- relative public includes (are auto-discovered by UBT)
- fixed too many/too few line breaks
- deleted empty files
- missing override
- NULL to nullptr

[CL 2305058 by Max Preussner in Main branch]
2014-09-21 20:35:48 -04:00

26 lines
396 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
/**
* Interface for texture format modules.
*/
class ITextureFormatModule
: public IModuleInterface
{
public:
/**
* Gets the texture format.
*
* @return The texture format interface.
*/
virtual ITextureFormat* GetTextureFormat( ) = 0;
public:
/** Virtual destructor. */
~ITextureFormatModule() { }
};