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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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94d57fa90157de5c7afd94e0928e313ee4e6f449
UnrealEngineUWP/Engine/Source/Developer/Windows
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Yujiang Wang f6dc5c0058 Make sure every uniform buffer name in shader optional data is a valid name, i.e. no more "None"-s. Usually it's $Global being removed
#rb laura.hermanns
#preflight 62f1216bd76ea4b503e25128

[CL 21269863 by Yujiang Wang in ue5-main branch]
2022-08-08 12:01:59 -04:00
..
LiveCoding
Updating LiveCoding to Live++ 1.6.10
2022-08-08 11:29:32 -04:00
LiveCodingServer
Updating LiveCoding to Live++ 1.6.10
2022-08-08 11:29:32 -04:00
ShaderFormatD3D
Make sure every uniform buffer name in shader optional data is a valid name, i.e. no more "None"-s. Usually it's $Global being removed
2022-08-08 12:01:59 -04:00
WindowsPlatformEditor
Replacing legacy EditorStyle calls with AppStyle
2022-05-09 13:12:28 -04:00
WindowsTargetPlatform
Remove support for a landscape baked mesh which was used for mobile platforms only
2022-07-19 23:03:12 -04:00
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