Files
UnrealEngineUWP/Engine/Source/Developer/FunctionalTesting/FunctionalTesting.Build.cs
aurel cordonnier fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00

68 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class FunctionalTesting : ModuleRules
{
public FunctionalTesting(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"Slate",
"SlateCore",
"MessageLog",
"NavigationSystem",
"AIModule",
"RenderCore",
"AssetRegistry",
"RHI",
"UMG",
"AutomationController",
"ImageWrapper",
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"SourceControl",
"EditorFramework",
"UnrealEd",
"LevelEditor"
}
);
// Circular references that need to be cleaned up
CircularlyReferencedDependentModules.AddRange(
new string[] {
"UnrealEd",
}
);
}
PrivateIncludePaths.AddRange(
new string[]
{
"Developer/FunctionalTesting/Private",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"ImageWrapper",
}
);
//make sure this is compiled for binary builds
if (Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrecompileForTargets = PrecompileTargetsType.Any;
}
}
}