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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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94abfe5fb89308e080efcda456eb9bff350bd7ab
UnrealEngineUWP/Engine/Source/Developer/MeshMergeUtilities/Private
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sebastien lussier 02a0620a4d MergeActor - 1st pass cleaning up include files in order to avoid rebuilding the whole engine when editing merge actor settings
#rb JeanFrancois.Dube

[CL 33209699 by sebastien lussier in ue5-main branch]
2024-04-24 15:24:31 -04:00
..
MeshMergeDataTracker.cpp
…
MeshMergeHelpers.cpp
MergeActor - 1st pass cleaning up include files in order to avoid rebuilding the whole engine when editing merge actor settings
2024-04-24 15:24:31 -04:00
MeshMergeHelpers.h
MergeActor - 1st pass cleaning up include files in order to avoid rebuilding the whole engine when editing merge actor settings
2024-04-24 15:24:31 -04:00
MeshMergeModule.cpp
…
MeshMergeUtilities.cpp
MergeActor - 1st pass cleaning up include files in order to avoid rebuilding the whole engine when editing merge actor settings
2024-04-24 15:24:31 -04:00
MeshMergeUtilities.h
…
ProxyGenerationProcessor.cpp
…
ProxyGenerationProcessor.h
…
SkeletalMeshAdapter.cpp
…
StaticMeshAdapter.cpp
…
StaticMeshComponentAdapter.cpp
Merge Actor - Properly handle custom primitive data when baking materials
2024-03-18 09:05:54 -04:00
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