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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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9495af7c8e53e12cdcc50e5dfdeb14d30a80affe
UnrealEngineUWP/Engine/Source/Runtime/RenderCore
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michael trepka 139afcf9b7 Changed the thread priority for FCompilePipelineStateTask on Mac to AnyBackgroundThreadNormalTask and reverted the default batch size for the fast mode to 50. Thanks to this we don't starve the game thread as much as before without sacrificing the load times.
#rb Richard.Wallis


#ROBOMERGE-SOURCE: CL 5669899 via CL 5669900 via CL 5669901 via CL 5669902 via CL 5671912

[CL 5671998 by michael trepka in Main branch]
2019-04-01 14:25:28 -04:00
..
Private
Changed the thread priority for FCompilePipelineStateTask on Mac to AnyBackgroundThreadNormalTask and reverted the default batch size for the fast mode to 50. Thanks to this we don't starve the game thread as much as before without sacrificing the load times.
2019-04-01 14:25:28 -04:00
Public
Speculative fix for macOS client builds crashing on launch due to bad PSO cache file. Don't write to PSO cache file while the Engine is shutting down - auto saves should have kept the file upto date.
2019-04-01 07:02:58 -04:00
RenderCore.Build.cs
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
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