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Allows fast iteration of C++ changes without restarting the application. To use, select the "Live Coding (Experimental)" mode from the drop down menu next to the editor's compile button, or type "LiveCoding" into the console for a monolithic build. Press Ctrl+Alt+F11 to find changes and compile.
Changes vs standalone Live++ version:
* UBT is used to execute builds. This allows standard UE4 adaptive unity mode, allows us to reuse object files when we do regular builds, supports using any build executor allowed by UBT (XGE, SNDBS, etc..).
* Adding new source files is supported.
* Custom visualizer for FNames is supported via a weakly linked symbol in a static library (Engine/Extras/NatvisHelpers).
* Settings are exposed in the editor's project settings dialog.
* Standalone application has been rewritten as a Slate app ("LiveCodingConsole"). There is an additional option to start the program as hidden, where it will not be visible until Ctrl+Alt+F11 is hit. Similarly, closing the window will hide it instead of closing the application.
* Does not require a standalone licensed version of Live++.
Known issues:
* Does not currently support class layout changes / object reinstancing
#rb none
[FYI] Marc.Audy, Stefan.Boberg, Nick.Penwarden
#jira
#ROBOMERGE-SOURCE: CL 5304722 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 5309051 by ben marsh in Main branch]
77 lines
1.4 KiB
C++
77 lines
1.4 KiB
C++
// Copyright 2011-2019 Molecular Matters GmbH, all rights reserved.
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#include "LC_SchedulerQueue.h"
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scheduler::TaskQueue::TaskQueue(void)
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: m_tasks()
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, m_readIndex(0u)
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, m_writeIndex(0u)
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, m_producerSema(TASK_COUNT, TASK_COUNT)
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, m_consumerSema(0u, TASK_COUNT)
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, m_cs()
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{
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}
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void scheduler::TaskQueue::PushTask(TaskBase* task)
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{
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// wait until there is room for the task
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m_producerSema.Wait();
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{
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CriticalSection::ScopedLock lock(&m_cs);
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m_tasks[m_writeIndex & ACCESS_MASK] = task;
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++m_writeIndex;
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}
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// tell the consumers that there is a new task available
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m_consumerSema.Signal();
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}
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scheduler::TaskBase* scheduler::TaskQueue::PopTask(void)
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{
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// wait for a task to become available
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m_consumerSema.Wait();
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TaskBase* task = nullptr;
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{
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CriticalSection::ScopedLock lock(&m_cs);
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task = m_tasks[m_readIndex & ACCESS_MASK];
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++m_readIndex;
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}
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// tell the producers that there is room for a new task
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m_producerSema.Signal();
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return task;
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}
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scheduler::TaskBase* scheduler::TaskQueue::TryPopTask(void)
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{
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// check if a task is available
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const bool isAvailable = m_consumerSema.TryWait();
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if (!isAvailable)
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{
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// no task yet, bail out
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return nullptr;
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}
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TaskBase* task = nullptr;
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{
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CriticalSection::ScopedLock lock(&m_cs);
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task = m_tasks[m_readIndex & ACCESS_MASK];
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++m_readIndex;
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}
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// tell the producers that there is room for a new task
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m_producerSema.Signal();
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return task;
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}
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