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#rb none #rnx #jira #ROBOMERGE-SOURCE: CL 7321384 in //UE4/Release-4.23/... #ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v371-7306989) [CL 7321387 by ben marsh in Main branch]
241 lines
7.3 KiB
C++
241 lines
7.3 KiB
C++
// Copyright 2011-2019 Molecular Matters GmbH, all rights reserved.
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#include "LC_LiveProcess.h"
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#include "LC_HeartBeat.h"
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#include "LC_CodeCave.h"
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#include "LC_Event.h"
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#include "LC_PrimitiveNames.h"
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#include "LC_VisualStudioAutomation.h"
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#include "LC_Logging.h"
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LiveProcess::LiveProcess(process::Handle processHandle, unsigned int processId, unsigned int commandThreadId, const void* jumpToSelf, const DuplexPipe* pipe,
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const wchar_t* imagePath, const wchar_t* commandLine, const wchar_t* workingDirectory, const void* environment, size_t environmentSize)
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: m_processHandle(processHandle)
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, m_processId(processId)
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, m_commandThreadId(commandThreadId)
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, m_jumpToSelf(jumpToSelf)
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, m_pipe(pipe)
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, m_imagePath(imagePath)
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, m_commandLine(commandLine)
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, m_workingDirectory(workingDirectory)
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, m_environment(environment, environmentSize)
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, m_imagesTriedToLoad()
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, m_heartBeatDelta(0ull)
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#if WITH_VISUALSTUDIO_DTE
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, m_vsDebugger(nullptr)
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, m_vsDebuggerThreads()
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#endif
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, m_codeCave(nullptr)
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, m_restartState(RestartState::DEFAULT)
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{
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m_imagesTriedToLoad.reserve(256u);
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}
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void LiveProcess::ReadHeartBeatDelta(const wchar_t* const processGroupName)
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{
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HeartBeat heartBeat(processGroupName, m_processId);
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m_heartBeatDelta = heartBeat.ReadBeatDelta();
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}
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bool LiveProcess::MadeProgress(void) const
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{
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if (m_heartBeatDelta >= 100ull * 10000ull)
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{
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// the client process hasn't stored a new heart beat in more than 100ms.
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// as long as it is running, it stores a new heart beat every 10ms, so we conclude that it
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// didn't make progress, e.g. because it is being held in the debugger.
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return false;
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}
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return true;
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}
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void LiveProcess::HandleDebuggingPreCompile(void)
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{
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#if WITH_VISUALSTUDIO_DTE
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if (!MadeProgress())
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{
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// this process did not make progress.
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// try to find a debugger that's currently debugging our process.
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m_vsDebugger = visualStudio::FindDebuggerForProcess(m_processId);
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if (m_vsDebugger)
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{
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// found a debugger.
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// enumerate all threads, freeze every thread but the command thread, and let the debugger resume.
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// this "halts" the process but lets the command thread act on commands sent by us.
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m_vsDebuggerThreads = visualStudio::EnumerateThreads(m_vsDebugger);
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if (m_vsDebuggerThreads.size() > 0u)
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{
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visualStudio::FreezeThreads(m_vsDebugger, m_vsDebuggerThreads);
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visualStudio::ThawThread(m_vsDebugger, m_vsDebuggerThreads, m_commandThreadId);
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visualStudio::Resume(m_vsDebugger);
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LC_SUCCESS_USER("Automating debugger attached to process (PID: %d)", m_processId);
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return;
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}
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}
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// no debugger could be found or an error occurred.
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// continue by installing a code cave.
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LC_LOG_USER("Failed to automate debugger attached to process (PID: %d), using fallback mechanism", m_processId);
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LC_SUCCESS_USER("Waiting for client process (PID: %d), hit 'Continue' (F5 in Visual Studio) if being held in the debugger", m_processId);
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}
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#endif
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// this process either made progress and is not held in the debugger, or we failed automating the debugger.
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// "halt" this process by installing a code cave.
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InstallCodeCave();
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}
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void LiveProcess::HandleDebuggingPostCompile(void)
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{
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if (m_codeCave)
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{
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// we installed a code cave previously, remove it
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UninstallCodeCave();
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}
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#if WITH_VISUALSTUDIO_DTE
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else if (m_vsDebugger)
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{
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// we automated the debugger previously. break into the debugger again and resume all threads.
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// when debugging a C# project that calls into C++ code, the VS debugger sometimes creates new MTA threads in between our PreCompile and PostCompile calls.
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// try getting a new list of threads and thaw them all as well.
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visualStudio::Break(m_vsDebugger);
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types::vector<EnvDTE::ThreadPtr> newDebuggerThreads = visualStudio::EnumerateThreads(m_vsDebugger);
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visualStudio::ThawThreads(m_vsDebugger, newDebuggerThreads);
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visualStudio::ThawThreads(m_vsDebugger, m_vsDebuggerThreads);
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}
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m_vsDebugger = nullptr;
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#endif
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}
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void LiveProcess::InstallCodeCave(void)
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{
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m_codeCave = new CodeCave(m_processHandle, m_processId, m_commandThreadId, m_jumpToSelf);
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m_codeCave->Install();
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}
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void LiveProcess::UninstallCodeCave(void)
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{
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m_codeCave->Uninstall();
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delete m_codeCave;
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m_codeCave = nullptr;
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}
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void LiveProcess::AddLoadedImage(const executable::Header& imageHeader)
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{
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m_imagesTriedToLoad.insert(imageHeader);
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}
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void LiveProcess::RemoveLoadedImage(const executable::Header& imageHeader)
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{
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m_imagesTriedToLoad.erase(imageHeader);
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}
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bool LiveProcess::TriedToLoadImage(const executable::Header& imageHeader) const
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{
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return (m_imagesTriedToLoad.find(imageHeader) != m_imagesTriedToLoad.end());
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}
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bool LiveProcess::PrepareForRestart(void)
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{
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// signal to the target process that a restart for this process was requested
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Event requestRestart(primitiveNames::RequestRestart(m_processId).c_str(), Event::Type::AUTO_RESET);
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requestRestart.Signal();
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// the client code in the target is now inside the lpp::lppWantsRestart() code block.
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// wait until it calls lpp::lppRestart() after finishing custom client code.
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// give the client 10 seconds to finish up.
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Event restartPrepared(primitiveNames::PreparedRestart(m_processId).c_str(), Event::Type::AUTO_RESET);
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const bool success = restartPrepared.WaitTimeout(10u * 1000u);
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if (success)
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{
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m_restartState = RestartState::SUCCESSFUL_PREPARE;
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return true;
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}
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else
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{
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LC_ERROR_USER("Client did not respond to restart request within 10 seconds, aborting restart (PID: %d)", m_processId);
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m_restartState = RestartState::FAILED_PREPARE;
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return false;
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}
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}
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void LiveProcess::Restart(void)
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{
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if (m_restartState == RestartState::SUCCESSFUL_PREPARE)
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{
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// in case PrepareForRestart was successful, the client is now waiting for the signal to restart.
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// tell the client to initiate a restart now.
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Event executeRestart(primitiveNames::Restart(m_processId).c_str(), Event::Type::AUTO_RESET);
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executeRestart.Signal();
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// wait until the client terminates
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process::Wait(m_processHandle);
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// restart the target application
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process::Spawn(m_imagePath.c_str(), m_workingDirectory.c_str(), m_commandLine.c_str(), m_environment.GetData(), process::SpawnFlags::NONE);
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m_restartState = RestartState::SUCCESSFUL;
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}
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}
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bool LiveProcess::WasSuccessfulRestart(void) const
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{
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return (m_restartState == RestartState::SUCCESSFUL);
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}
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// BEGIN EPIC MOD - Allow lazy-loading modules
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void LiveProcess::AddLazyLoadedModule(const std::wstring moduleName, Windows::HMODULE moduleBase)
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{
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LazyLoadedModule module;
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module.m_moduleBase = moduleBase;
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module.m_loaded = false;
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m_lazyLoadedModules.insert(std::make_pair(moduleName, module));
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}
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void LiveProcess::SetLazyLoadedModuleAsLoaded(const std::wstring moduleName)
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{
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std::unordered_map<std::wstring, LazyLoadedModule>::iterator it = m_lazyLoadedModules.find(moduleName);
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if (it != m_lazyLoadedModules.end())
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{
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it->second.m_loaded = true;
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}
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}
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bool LiveProcess::IsPendingLazyLoadedModule(const std::wstring& moduleName) const
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{
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std::unordered_map<std::wstring, LazyLoadedModule>::const_iterator iter = m_lazyLoadedModules.find(moduleName);
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return iter != m_lazyLoadedModules.end() && !iter->second.m_loaded;
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}
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Windows::HMODULE LiveProcess::GetLazyLoadedModuleBase(const std::wstring& moduleName) const
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{
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std::unordered_map<std::wstring, LazyLoadedModule>::const_iterator iter = m_lazyLoadedModules.find(moduleName);
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if (iter == m_lazyLoadedModules.end())
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{
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return nullptr;
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}
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else
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{
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return iter->second.m_moduleBase;
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}
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}
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// END EPIC MOD
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