Files
UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxServerTargetPlatform/Private/LinuxServerTargetPlatformModule.cpp
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

47 lines
1.0 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
LinuxTargetPlatformModule.cpp: Implements the FAndroidTargetPlatformModule class.
=============================================================================*/
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "Interfaces/ITargetPlatformModule.h"
#include "LinuxTargetDevice.h"
#include "LinuxTargetPlatform.h"
/**
* Holds the target platform singleton.
*/
static ITargetPlatform* Singleton = NULL;
/**
* Module for the Android target platform.
*/
class FLinuxServerTargetPlatformModule
: public ITargetPlatformModule
{
public:
virtual ~FLinuxServerTargetPlatformModule( )
{
Singleton = NULL;
}
virtual ITargetPlatform* GetTargetPlatform( )
{
if (Singleton == NULL)
{
Singleton = new TLinuxTargetPlatform<FLinuxPlatformProperties<false, true, false> >();
}
return Singleton;
}
};
IMPLEMENT_MODULE( FLinuxServerTargetPlatformModule, LinuxServerTargetPlatform);