Files
UnrealEngineUWP/Engine/Source/Developer/CrashDebugHelper/CrashDebugHelper.Build.cs
Stefan Boberg d2f9a61b06 Copy-up from Dev-Core
#rb none

[CL 10419044 by Stefan Boberg in Main branch]
2019-11-25 12:03:09 -05:00

44 lines
1.4 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CrashDebugHelper : ModuleRules
{
public CrashDebugHelper( ReadOnlyTargetRules Target ) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Developer/CrashDebugHelper/Private/",
"Developer/CrashDebugHelper/Private/Linux",
"Developer/CrashDebugHelper/Private/Mac",
"Developer/CrashDebugHelper/Private/Windows",
"Developer/CrashDebugHelper/Private/IOS",
}
);
PrivateIncludePaths.Add( "ThirdParty/PLCrashReporter/plcrashreporter-master-5ae3b0a/Source" );
if (Target.Type != TargetType.Game && Target.Type != TargetType.Client)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
}
);
}
else
{
IsRedistributableOverride = true;
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
}
);
}
if(Target.Platform == UnrealTargetPlatform.Win64 && Target.WindowsPlatform.bUseBundledDbgHelp)
{
throw new System.Exception("CrashDebugHelper uses DBGENG.DLL at runtime, which depends on a matching version of DBGHELP.DLL but cannot be redistributed. Please set WindowsPlatform.bUseBundledDbgHelp = false for this target.");
}
}
}