Files
UnrealEngineUWP/Engine/Source/Developer/AssetTools
andrew phillips 22e4c49766 Fix for using Headerpatching issues when running LCW automated test.
Requires
Valkyrie.CopyProjectUsingAssetHeaderPatching true
Valkyrie.UseAssetToolsHeaderPatching true

There are 2 parts to the fix.
1. The header patcher now detects if the new string has the _$number, and uses the parsing constructor which sets the FNames number consistently. else it uses the original number in that particular FName.
2. The generation of the patching maps now look for sources that have the _$number, and create entries with those stripped.


#rb Francis.Hurteau

[CL 32502290 by andrew phillips in ue5-main branch]
2024-03-26 05:27:41 -04:00
..
2024-03-11 13:52:43 -04:00